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Difference between revisions of "Scripting/SShared"

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The SShared class is for communication between scripts and objects within a client. For communication needed between different clients/players please use [[Scripting/SNetwork]].
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This page has moved to: https://docs.sine.space/v/scripting/client-scripting/viewer/sshared
 
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=Members=
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{{ScriptFunction|void|SetGlobal|(string namespace, string key, DynValue value);|Sets a global key to a value. The value can be any object type.|5=
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'''Space.Shared.SetGlobal'''("com.someNameHere.world", "version", "1.02");}}
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{{ScriptFunction|DynValue|GetGlobal|(string namespace, string key);|Retrieves a previously set global variable, or returns nil.|5=
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local versionValue = '''Space.Shared.GetGlobal'''("com.someNameHere.world", "version");}}
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{{ScriptFunction|void|RegisterFunction|(string ns, string func, Closure reference);|Makes func into a global function that can be accessed anywhere.|5=
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function someFunction(name)
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&nbsp;&nbsp;Space.Log("Hello " .. name);<br>
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end<br><br>
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'''Space.Shared.RegisterFunction'''("com.someNameHere.world", "func", someFunction);
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}}
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{{ScriptFunction|void|CallFunction|(string ns, string func, IEnumerable< DynValue > args);|Calls the registered function with the specified arguments.|5=
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'''Space.Shared.CallFunction'''("com.someNameHere.world", "func",{"Smith"});}}
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{{ScriptFunction|void|RegisterBroadcastFunction|(string ns, string func, Closure reference);|Makes func into a global function that can be accessed anywhere.|5=
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function someFunction(name)
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&nbsp;&nbsp;Space.Log("Hello " .. name);<br>
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end<br><br>
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'''Space.Shared.RegisterBroadcastFunction'''("com.someNameHere.world", "func", someFunction);}}
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{{ScriptFunction|int|CallBroadcastFunction|((string ns, string func, IEnumerable< DynValue > args);|Calls every registered broadcast function with the specified arguments, and returns the number of calls queued.|5=
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''-- Script A: Receiver''<br>
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function someFunction(status)<br>
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&nbsp;&nbsp;if status == "start"<br>
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&nbsp;&nbsp;then Space.Log("Do receiver 1 procedures.")<br>
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&nbsp;&nbsp;end<br>
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end<br><br>
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Space.Shared.RegisterBroadcastFunction("com.someNameHere.world", "func", someFunction);<br><br>
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''-- Script B: Another Receiver''<br>
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function someFunction(status)<br>
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&nbsp;&nbsp;if status == "start"<br>
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&nbsp;&nbsp;then Space.Log("Do receiver 2 procedures.")<br>
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&nbsp;&nbsp;end<br>
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end<br><br>
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Space.Shared.RegisterBroadcastFunction("com.someNameHere.world", "func", someFunction);<br><br>
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''--Script C: Sender''<br>
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local ball = Space.Host.ExecutingObject;<br>
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ball.SubscribeToEvents();<br><br>
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function onDown()<br>
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&nbsp;&nbsp;local queue = '''Space.Shared.CallBroadcastFunction'''("com.someNameHere.world", "func", {"start"});<br>
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&nbsp;&nbsp;Space.Log("number in queue: " .. queue);<br>
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end<br><br>
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ball.OnMouseDown(onDown);}}
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{{ScriptFunction|int|UnregisterBroadcastFunction|(string ns, string func, Closure reference);|Unregister Broadcast Function.|5=
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''-- Script A: Receiver''<br>
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function someFunction(status)<br>
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&nbsp;&nbsp;if status == "start"<br>
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&nbsp;&nbsp;then Space.Log("Do receiver 1 procedures.")<br>
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&nbsp;&nbsp;end<br>
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end<br><br>
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Space.Shared.RegisterBroadcastFunction("com.someNameHere.world", "func", someFunction);<br><br>
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''-- Script B: Another Receiver''<br>
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function someFunction(status)<br>
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&nbsp;&nbsp;if status == "start"<br>
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&nbsp;&nbsp;then Space.Log("Do receiver 2 procedures.")<br>
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&nbsp;&nbsp;end<br>
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end<br><br>
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Space.Shared.RegisterBroadcastFunction("com.someNameHere.world", "func", someFunction);<br><br>
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''--Script C: Sender''<br>
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local ball = Space.Host.ExecutingObject;<br>
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ball.SubscribeToEvents();<br><br>
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function onDown()<br>
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&nbsp;&nbsp;local queue = '''Space.Shared.CallBroadcastFunction'''("com.someNameHere.world", "func", {"start"});<br>
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&nbsp;&nbsp;Space.Log("number in queue: " .. queue);<br>
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&nbsp;&nbsp;Space.Shared.UnregisterBroadcastFunction("com.someNameHere.world", "func", someFunction);<br>
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&nbsp;&nbsp;Space.Log("UnregisterBroadcastFunction");<br>
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end<br><br>
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ball.OnMouseDown(onDown);}}
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{{ScriptFunction|int|UnregisterBroadcastFunction|(string ns, string func);|Unregister Broadcast Function.|5=
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''-- Script A: Receiver''<br>
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function someFunction(status)<br>
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&nbsp;&nbsp;if status == "start"<br>
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&nbsp;&nbsp;then Space.Log("Do receiver 1 procedures.")<br>
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&nbsp;&nbsp;end<br>
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end<br><br>
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Space.Shared.RegisterBroadcastFunction("com.someNameHere.world", "func", someFunction);<br><br>
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''-- Script B: Another Receiver''<br>
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function someFunction(status)<br>
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&nbsp;&nbsp;if status == "start"<br>
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&nbsp;&nbsp;then Space.Log("Do receiver 2 procedures.")<br>
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&nbsp;&nbsp;end<br>
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end<br><br>
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Space.Shared.RegisterBroadcastFunction("com.someNameHere.world", "func", someFunction);<br><br>
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''--Script C: Sender''<br>
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local ball = Space.Host.ExecutingObject;<br>
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ball.SubscribeToEvents();<br><br>
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function onDown()<br>
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&nbsp;&nbsp;local queue = '''Space.Shared.CallBroadcastFunction'''("com.someNameHere.world", "func", {"start"});<br>
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&nbsp;&nbsp;Space.Log("number in queue: " .. queue);<br>
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&nbsp;&nbsp;Space.Shared.UnregisterBroadcastFunction("com.someNameHere.world", "func");<br>
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&nbsp;&nbsp;Space.Log("UnregisterBroadcastFunction");<br>
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end<br><br>
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ball.OnMouseDown(onDown);}}
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{{ScriptFunction|void|SetSuperGlobal|(string ns, string key, DynValue value);|Sets a Super global key to a value. The value can be any object type.|5=
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Space.Shared.SetSuperGlobal("com.someNameHere.world", "version", "1.02"); |6=<pre>--these two scripts are in two different regions but script B will know that you came from A
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--REGION A script
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username = Space.Scene.PlayerAvatar.Username
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region = Space.Scene.Name
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Space.Shared.SetSuperGlobal (username, "Last Location", region)
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--REGION B script
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username = Space.Scene.PlayerAvatar.Username
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region = Space.Shared.GetSuperGlobal (username, "Last Location")
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Space.Dialogues.SendLocalChat ("You have arrived from ".. region, "Last Location")</pre>}}
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{{ScriptFunction|DynValue|GetSuperGlobal|(string ns, string key);|Retrieves a previously set super global variable, or returns nil.|5=
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local versionValue = Space.Shared.GetSuperGlobal("com.someNameHere.world",  "version");|6=<pre>--these two scripts are in two different regions but script B will know that you came from A
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--REGION A script
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username = Space.Scene.PlayerAvatar.Username
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region = Space.Scene.Name
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Space.Shared.SetSuperGlobal (username, "Last Location", region)
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--REGION B script
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username = Space.Scene.PlayerAvatar.Username
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region = Space.Shared.GetSuperGlobal (username, "Last Location")
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Space.Dialogues.SendLocalChat ("You have arrived from ".. region, "Last Location")</pre>
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}}
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{{Scripting Navbox}}
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Latest revision as of 05:01, 19 September 2022

This page has moved to: https://docs.sine.space/v/scripting/client-scripting/viewer/sshared