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− | =Members=
| + | This page has moved to: https://docs.sine.space/v/scripting/client-scripting/components/sscenebackgroundmusic |
− | {{ScriptFunction|void|OnTrackChange|(Closure o)|Function will be called when track changes. |5=<pre>otc = function(trackInfo)
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− | Space.Log(trackInfo.Title)
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− | Space.Log(trackInfo.Artist)
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− | end
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− | Space.Host.ExecutingObject.Radio.OnTrackChange(otc)</pre> |6=<pre>--this script will update a UIText object with the track title on track change
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− | --[this GameObject needs a "Shoutcast Streaming"/"SceneBackgroundMusic" component]
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− | thisObj = Space.Host.ExecutingObject
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− | text = Space.Host.GetReference("Text") -- set in Scripting Runtime references
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− | otc = function(trackInfo)
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− | text.UIText.Text = "Track: " .. trackInfo.Title .. " by " .. trackInfo.Artist
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− | end
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− | thisObj.Radio.OnTrackChange(otc)</pre>}}
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− | {{ScriptFunction|void|OnUpcomingTrackChange|(Closure o)|Function will be called when there's an upcoming track change|5=<pre>otc = function(trackInfo)
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− | Space.Log(trackInfo.Title)
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− | Space.Log(trackInfo.Artist)
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− | end
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− | Space.Host.ExecutingObject.Radio.OnUpcomingTrackChange(otc)</pre>|6=<pre>--this script will update a UIText object with the track title on upcoming track change
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− | --[this GameObject needs a "Shoutcast Streaming"/"SceneBackgroundMusic" component]
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− | thisObj = Space.Host.ExecutingObject
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− | text = Space.Host.GetReference("Text") -- set in Scripting Runtime references
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− | outc = function(upcomingTrackInfo)
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− | text.UIText.Text = "Track: " .. upcomingTrackInfo.Title .. " by " .. upcomingTrackInfo.Artist
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− | end
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− | thisObj.Radio.OnUpcomingTrackChange(outc)</pre>}}
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− | {{ScriptFunction|void|Play|()|Plays the radio stream|5=<pre>Space.Host.ExecutingObject.Radio.Play()</pre>|6= <pre> --this script will let us click a radio to make it start playing
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− | --(Example: clicking a light switch toggle's a parent light bulb's intensity)
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− | --[Requires a "Shoutcast Streaming" component on the parent of this object]
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− | thisGameObject = Space.Host.ExecutingObject
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− | IsPlaying = false
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− | StartPlaying = function()
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− | thisGameObject.Radio.Play()
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− | IsPlaying = true
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− | end
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− | StopPlaying = function()
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− | thisGameObject.Radio.Stop()
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− | IsPlaying = false
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− | end
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− | OnClick = function()
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− | if IsPlaying then
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− | StopPlaying()
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− | else
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− | StartPlaying()
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− | end
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− | end
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− | thisGameObject.AddClickable()
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− | thisGameObject.Clickable.Tooltip="Toggle Play/Stop"
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− | thisGameObject.Clickable.OnClick(OnClick) </pre>}}
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− | {{ScriptFunction|void|PlayMP3Stream|(string url)|Sets the given MP3 stream url as current stream|5=<pre>Space.Host.ExecutingObject.Radio.PlayMP3Stream("http://stream.example.org:1234/")</pre>}}
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− | {{ScriptFunction|void|PlayVorbisStream|(string url)|Sets the given Vorbis stream url as current stream|5=<pre>Space.Host.ExecutingObject.Radio.PlayVorbisStream("http://stream.example.org:1234/")</pre>}}
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− | {{ScriptFunction|void|Stop|()|Stops playing the radio stream|5=<pre>Space.Host.ExecutingObject.Radio.Stop()</pre>|6=<pre>--this script will let us click a radio to make it start playing
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− | --(Example: clicking a light switch toggle's a parent light bulb's intensity)
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− | --[Requires a "Shoutcast Streaming" component on the parent of this object]
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− | thisGameObject = Space.Host.ExecutingObject
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− | IsPlaying = false
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− | StartPlaying = function()
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− | thisGameObject.Radio.Play()
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− | IsPlaying = true
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− | end
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− | StopPlaying = function()
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− | thisGameObject.Radio.Stop()
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− | IsPlaying = false
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− | end
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− | OnClick = function()
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− | if IsPlaying then
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− | StopPlaying()
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− | else
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− | StartPlaying()
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− | end
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− | end
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− | thisGameObject.AddClickable()
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− | thisGameObject.Clickable.Tooltip="Toggle Play/Stop"
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− | thisGameObject.Clickable.OnClick(OnClick)</pre>}}
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− | =Properties=
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− | {{ScriptFunction|bool|Enabled|{ get; set; }|Is this component Enabled?|5= <pre>Space.Host.ExecutingObject.Radio.Enabled = true</pre>|6=<pre>--clicking this object will Enable/Disable it's Scene Background Music component
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− | thisGameObject = Space.Host.ExecutingObject
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− | component = thisGameObject.Radio
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− | OnClick = function()
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− | component.Enabled = not component.Enabled
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− | end
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− | thisGameObject.AddClickable()
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− | thisGameObject.Clickable.OnClick(OnClick)</pre>}}
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− | {{ScriptFunction|string|URL|{ get; }|URL of the current stream|5= <pre>streamURL = Space.Host.ExecutingObject.Radio.URL </pre>|6=<pre>--this script will update a UIText object with the current stream URL
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− | --[this GameObject needs a "Shoutcast Streaming"/"SceneBackgroundMusic" component]
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− | thisObj = Space.Host.ExecutingObject
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− | text = Space.Host.GetReference("Text") -- set in Scripting Runtime references
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− | OnUpdate = function()
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− | text.UIText.Text = thisObj.Radio.URL
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− | end
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− | thisObj.OnUpdate(OnUpdate)</pre>}}
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− | {{Scripting Navbox}}
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