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Difference between revisions of "Scripting/SRenderSettings"

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The Render Settings include values for a range of visual elements in Scene, such as fog and ambient light.
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This page has moved to: https://docs.sine.space/v/scripting/client-scripting/scene/srendersettings
 
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=Members=
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{{ScriptFunction|void|SetGlobalShaderTexture|{string name, SResource dir;}|Set a global texture property.|
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''--Create a shader first and define it "half _Mult".''<br>
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''--Use "_Mult" as "_Metallic" and delete "_Metallic".''<br>
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''--set value and put on a gameobject''<br>
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Space.RenderSettings.SetGlobalShaderTexture("_TestTex",Space.Resources[3])
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}}
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{{ScriptFunction|void|SetGlobalShaderFloat|{string name, float dir;}|Set a global float property for all shaders.|
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''--Create a shader first and define "sampler2D _TestTex".''<br>
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''--Use "_TestTex" as "_MainTex" and delete "_MainTex".''<br>
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''--set value and put on a gameobject''<br>
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Space.RenderSettings.SetGlobalShaderFloat("_Mult",1)
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}}
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{{ScriptFunction|void|SetGlobalShaderColor|{string name, SColor dir;}|Set a global color property for all shaders.|
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''--create a shader first and define "fixed4 _TestColor"''<br>
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''--use "_TestColor" as "_Color" and delete "_TestColor".''<br>
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''--set value and put on a gameobject''<br>
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Space.RenderSettings.SetGlobalShaderFloat("_TestColor",Color.Red)
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}}
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{{ScriptFunction|void|SetGlobalShaderVector|{string name, SVector dir;}|Set a global color property for all shaders.|''--Create a shader first and define "vector _TestVector"''<br>
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''--set value and put on a gameobject''<br>
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Space.RenderSettings.SetGlobalShaderFloat("_TestVector",Vector.One)
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}}
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=Properties=
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{{ScriptFunction|int|DefaultReflectionResolution|{get, set;}|Cubemap resolution for default reflection.|5=
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''--set value.''<br>
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Space.RenderSettings.DefaultReflectionResolution=256<br>
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''--get value.''<br>
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Space.Log(Space.RenderSettings.DefaultReflectionResolution)
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}}
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{{ScriptFunction|SMaterial|Skybox|{get, set;}|The global skybox to use.|5=
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''--set value.''<br>
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Space.RenderSettings.Skybox=Space.Resources[1].AsMaterial<br>
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''--get value.''<br>
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Space.Log(Space.RenderSettings.Skybox.Name)
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}}
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{{ScriptFunction|float|FlareFadeSpeed|{get, set;}|The fade speed of all flares in the Scene.|5=
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''--set value.''<br>
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Space.RenderSettings.FlareFadeSpeed=5<br>
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''--get value.''<br>
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Space.Log(Space.RenderSettings.FlareFadeSpeed)
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}}
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{{ScriptFunction|float|FlareStrength|{get, set;}|The intensity of all flares in the Scene.|5=
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''--set value.''<br>
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Space.RenderSettings.FlareStrength=1<br>
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''--get value.''<br>
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Space.Log(Space.RenderSettings.FlareStrength)
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}}
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{{ScriptFunction|float|HaloStrength|{get, set;}|Size of the light halos.|5=
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''--set value.''<br>
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Space.RenderSettings.HaloStrength=1<br>
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''--get value.''<br>
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Space.Log(Space.RenderSettings.HaloStrength)
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}}
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{{ScriptFunction|int|ReflectionBounces|{get, set;}|The number of times a reflection includes other reflections.|5=
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''--set value.''<br>
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Space.RenderSettings.ReflectionBounces=5<br>
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''--get value.''<br>
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Space.Log(Space.RenderSettings.ReflectionBounces)
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}}
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{{ScriptFunction|float|ReflectionIntensity|{get, set;}|How much the skybox / custom cubemap reflection affects the Scene.|5=
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''--set value.''<br>
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Space.RenderSettings.ReflectionIntensity=1<br>
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''--get value.''<br>
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Space.Log(Space.RenderSettings.ReflectionIntensity)
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}}
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{{ScriptFunction|SColor|SubtractiveShadowColor|{get, set;}|The color used for the sun shadows in the Subtractive lightmode.|5=
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''--set value.''<br>
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Space.RenderSettings.SubtractiveShadowColor=Color.Red<br>
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''--get value.''<br>
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Space.Log(Space.RenderSettings.SubtractiveShadowColor.ToString())
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}}
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{{ScriptFunction|float|AmbientIntensity|{get, set;}|How much the light from the Ambient Source affects the Scene.|5=
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''--set value.''<br>
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Space.RenderSettings.AmbientIntensity=1<br>
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''--get value.''<br>
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Space.Log(Space.RenderSettings.AmbientIntensity)
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}}
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{{ScriptFunction|SColor|AmbientLight|{get, set;}|Flat ambient lighting color.|5=
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''--set value.''<br>
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Space.RenderSettings.AmbientLight=Color.Blue<br>
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''--get value.''<br>
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Space.Log(Space.RenderSettings.AmbientLight.ToString())
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}}
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{{ScriptFunction|SColor|AmbientGroundColor|{get, set;}|Ambient lighting coming from below.|5=
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''--set value.''<br>
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Space.RenderSettings.AmbientGroundColor=Color.Green<br>
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''--get value.''<br>
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Space.Log(Space.RenderSettings.AmbientGroundColor.ToString())
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}}
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{{ScriptFunction|SColor|AmbientEquatorColor|{get, set;}|Ambient lighting coming from the sides.|5=
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''--set value.''<br>
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Space.RenderSettings.AmbientEquatorColor=Color.Green<br>
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''--get value.''<br>
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Space.Log(Space.RenderSettings.AmbientEquatorColor.ToString())
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}}
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{{ScriptFunction|SColor|AmbientSkyColor|{get, set;}|Ambient lighting coming from above.|5=
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''--set value.''<br>
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Space.RenderSettings.AmbientSkyColor=Color.White<br>
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''--get value.''<br>
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Space.Log(Space.RenderSettings.AmbientSkyColor.ToString())
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}}
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{{ScriptFunction|SAmbientMode|AmbientMode|{get, set;}|Ambient lighting mode.|5=
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''--set value.''<br>
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Space.RenderSettings.AmbientMode=0<br>
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''--Skybox = 0.''<br>
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''--Trilight = 1.''<br>
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''--Flat = 3.''<br>
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''--Custom = 4.''<br>
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Space.Log(Space.RenderSettings.AmbientMode)
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}}
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{{ScriptFunction|float|FogEndDistance|{get, set;}|The ending distance of linear fog.|5=
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''--set value.''<br>
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Space.RenderSettings.FogEndDistance=300<br>
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''--get value.''<br>
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Space.Log(Space.RenderSettings.FogEndDistance)
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}}
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{{ScriptFunction|float|FogStartDistance|{get, set;}|The starting distance of linear fog.|5=
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''--set value.''<br>
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Space.RenderSettings.FogStartDistance=10<br>
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''--get value.''<br>
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Space.Log(Space.RenderSettings.FogStartDistance)
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}}
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{{ScriptFunction|float|FogDensity|{get, set;}|The density of the exponential fog.|5=
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''--set value.''<br>
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Space.RenderSettings.FogDensity=10<br>
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''--get value.''<br>
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Space.Log(Space.RenderSettings.FogDensity)
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}}
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{{ScriptFunction|SFogMode|FogMode|{get, set;}|Ambient lighting mode.|5=
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''--set value.''<br>
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Space.RenderSettings.FogMode=2<br>
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''--Linear = 1.''<br>
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''--Exponential = 2.''<br>
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''--ExponentialSquared = 3.''<br>
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Space.Log(Space.RenderSettings.FogMode)
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}}
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{{ScriptFunction|bool|Fog|{get, set;}|The color of the fog.|5=
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''--set value.''<br>
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Space.RenderSettings.Fog=true<br>
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''--get value.''<br>
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Space.Log(Space.RenderSettings.Fog)
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}}
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{{ScriptFunction|float|AmbientSkyboxAmount|{get, set;}|How much the light from the Ambient Source affects the Scene.|5=
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''--set value.''<br>
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Space.RenderSettings.AmbientSkyboxAmount=10<br>
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''--get value.''<br>
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Space.Log(Space.RenderSettings.AmbientSkyboxAmount)
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}}
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{{ScriptFunction|SDefaultReflectionMode|DefaultReflectionMode|{get, set;}|Ambient lighting mode.|5=
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''--set value.''<br>
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Space.RenderSettings.DefaultReflectionMode=1<br>
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''--Skybox = 0.''<br>
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''--Custom = 1.''<br>
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''--get value.''<br>
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Space.Log(Space.RenderSettings.DefaultReflectionMode)
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}}
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{{Scripting Navbox}}
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Latest revision as of 07:11, 19 September 2022

This page has moved to: https://docs.sine.space/v/scripting/client-scripting/scene/srendersettings