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Difference between revisions of "Scripting/SRenderSettings"

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(Replaced content with "This page has moved to: https://docs.sine.space/v/scripting/client-scripting/scene/srendersettings")
 
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The Render Settings include values for a range of visual elements in Scene, such as fog and ambient light.
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This page has moved to: https://docs.sine.space/v/scripting/client-scripting/scene/srendersettings
 
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=Members=
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{{ScriptFunction|void|SetGlobalShaderTexture|{string name, SResource dir;}|Set a global texture property.|
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''--Create a shader first and define it "half _Mult".''<br>
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''--Use "_Mult" as "_Metallic" and delete "_Metallic".''<br>
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''--set value and put on a gameobject''<br>
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Space.RenderSettings.SetGlobalShaderTexture("_TestTex",Space.Resources[3])
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}}
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{{ScriptFunction|void|SetGlobalShaderFloat|{string name, float dir;}|Set a global float property for all shaders.|
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''--Create a shader first and define "sampler2D _TestTex".''<br>
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''--Use "_TestTex" as "_MainTex" and delete "_MainTex".''<br>
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''--set value and put on a gameobject''<br>
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Space.RenderSettings.SetGlobalShaderFloat("_Mult",1)
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}}
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{{ScriptFunction|void|SetGlobalShaderColor|{string name, SColor dir;}|Set a global color property for all shaders.|
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''--create a shader first and define "fixed4 _TestColor"''<br>
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''--use "_TestColor" as "_Color" and delete "_TestColor".''<br>
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''--set value and put on a gameobject''<br>
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Space.RenderSettings.SetGlobalShaderFloat("_TestColor",Color.Red)
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}}
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{{ScriptFunction|void|SetGlobalShaderVector|{string name, SVector dir;}|Set a global color property for all shaders.|''--Create a shader first and define "vector _TestVector"''<br>
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''--set value and put on a gameobject''<br>
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Space.RenderSettings.SetGlobalShaderFloat("_TestVector",Vector.One)
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}}
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=Properties=
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Latest revision as of 07:11, 19 September 2022

This page has moved to: https://docs.sine.space/v/scripting/client-scripting/scene/srendersettings