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− | ==Members==
| + | This page has moved to: https://docs.sine.space/v/scripting/client-scripting/components/srecttransform |
− | {{ScriptFunction|void|SetInsetAndSizeFromParentEdge|(int edge, float inset, float size);|Set the distance of this rectangle relative to a specified edge of the parent rectangle, while also setting its size.
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− | |5=<pre>Space.Host.ExecutingObject.RectTransform.SetInsetAndSizeFromParentEdge(2, 3.0, 10.0)</pre>}}
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− | {{ScriptFunction|void|SetParent|(SGameObject parent, bool worldPositionStays);|Set the parent of the transform.|5=<pre>Space.Host.ExecutingObject.RectTransform.SetParent(anotherGameObject)</pre>}}
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− | {{ScriptFunction|void|SetSizeWithCurrentAnchors|(bool vertical, float size);|Makes the RectTransform calculated rect be a given size on the specified axis.|5=<pre>Space.Host.ExecutingObject.RectTransform.SetSizeWithCurrentAnchors(true, 10.0)</pre>}}
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− | ==Properties==
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− | {{ScriptFunction|SVector|anchoredPosition|{ get;set; }|The position of the pivot of this RectTransform relative to the anchor reference point.|5=<pre>Space.Host.ExecutingObject.RectTransform.anchoredPosition = Vector.New(10,50,0)</pre>}}
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− | {{ScriptFunction|SVector|anchoredPosition3D|{ get;set; }|The 3D position of the pivot of this RectTransform relative to the anchor reference point.|5=<pre>Space.Host.ExecutingObject.RectTransform.anchoredPosition3D = Vector.New(10,50,10)</pre>}}
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− | {{ScriptFunction|SVector|anchorMax|{ get;set; }|The normalized position in the parent RectTransform that the upper right corner is anchored to.|5=<pre>Space.Host.ExecutingObject.RectTransform.anchorMax= Vector.New(0.8,0.8,0)</pre>}}
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− | {{ScriptFunction|SVector|anchorMin|{ get;set; }|The normalized position in the parent RectTransform that the lower left corner is anchored to.|5=<pre>Space.Host.ExecutingObject.RectTransform.anchorMin= Vector.New(0.3,0.3,0)</pre>}}
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− | {{ScriptFunction|SVector|offsetMax|{ get;set; }|The offset of the upper right corner of the rectangle relative to the upper right anchor.|5=<pre>Space.Host.ExecutingObject.RectTransform.offsetMax= Vector.New(50,50,0)</pre>}}
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− | {{ScriptFunction|SVector|offsetMin|{ get;set; }|The offset of the lower left corner of the rectangle relative to the lower left anchor.|5=<pre>Space.Host.ExecutingObject.RectTransform.offsetMin= Vector.New(-50,-50,0)</pre>}}
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− | {{ScriptFunction|SVector|pivot|{ get;set; }|The normalized position in this RectTransform that it rotates around.|5=<pre>Space.Host.ExecutingObject.RectTransform.pivot= Vector.New(0.4,0.4,0)</pre>}}
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− | {{ScriptFunction|SVector|sizeDelta|{ get;set; }|The size of this RectTransform relative to the distances between the anchors.|5=<pre>Space.Host.ExecutingObject.RectTransform.sizeDelta= Vector.New(90,90,0)</pre>}}
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− | {{Scripting Navbox}}
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