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Difference between revisions of "Scripting/SPhysicsHit"

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(Added and defined 1 property + Added simple examples to 7 properties)
(Replaced content with "This page has moved to: https://docs.sine.space/v/scripting/client-scripting/types/sphysicshit")
 
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The SPhysicsHit struct refers to a single physics hit (usually returned via raycasting)
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This page has moved to: https://docs.sine.space/v/scripting/client-scripting/types/sphysicshit
 
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==Properties==
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{{ScriptFunction|SGameObject|Object|{ get; }|The object which was hit|5= <pre>this = Space.Host.ExecutingObject
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hit = Space.Physics.RayCastSingle(this.WorldPosition,this.Forward,20)
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hitGameObject = hit.Object</pre>}}}
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{{ScriptFunction|SVector|Position|{ get; }|Where the physics hit occurred|5= <pre>this = Space.Host.ExecutingObject
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hit = Space.Physics.RayCastSingle(this.WorldPosition,this.Forward,20)
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hitPosition = hit.Position</pre>}}}
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{{ScriptFunction|SVector|Normal|{ get; }|The normal of the hit|5= <pre>this = Space.Host.ExecutingObject
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hit = Space.Physics.RayCastSingle(this.WorldPosition,this.Forward,20)
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hitNormal = hit.Normal</pre>}}}
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{{ScriptFunction|SVector|UV|{ get; }|The UV coordinates of where the hit occurred on a mesh|5= <pre>this = Space.Host.ExecutingObject
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hit = Space.Physics.RayCastSingle(this.WorldPosition,this.Forward,20)
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hitUV = hit.UV</pre>}}}
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{{ScriptFunction|SVector|UV2|{ get; }|The UV2 coordinates of where the hit occurred on a mesh|5= <pre>this = Space.Host.ExecutingObject
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hit = Space.Physics.RayCastSingle(this.WorldPosition,this.Forward,20)
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hitUV2 = hit.UV2</pre>}}}
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{{ScriptFunction|float|Distance|{ get; }|How far down a ray or from the collider, the hit occurred|5= <pre>this = Space.Host.ExecutingObject
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hit = Space.Physics.RayCastSingle(this.WorldPosition,this.Forward,20)
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hitDistance = hit.Distance</pre>}}}
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{{ScriptFunction|bool|ContainsHit|{ get; }|Whether it was a hit or not|5= <pre>this = Space.Host.ExecutingObject
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hit = Space.Physics.RayCastSingle(this.WorldPosition,this.Forward,20)
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hitContainsHit = hit.ContainsHit</pre>}}
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{{Scripting Navbox}}
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Latest revision as of 08:03, 19 September 2022

This page has moved to: https://docs.sine.space/v/scripting/client-scripting/types/sphysicshit