|
|
(5 intermediate revisions by 2 users not shown) |
Line 1: |
Line 1: |
− | ==Members==
| + | This page has moved to: https://docs.sine.space/v/scripting/client-scripting/components/sparticlesystem |
− | {{ScriptFunction|void|Clear|();|Remove all particles in the Particle System.
| + | |
− | | + | |
− | This method also removes the particles from any linked sub-emitters. Use the withChildren parameter to remove particles from child Particle Systems that are not sub-emitters of the system.|5=<pre></pre>}} | + | |
− | {{ScriptFunction|void|Clear|(bool withChildren);|Remove all particles in the Particle System.
| + | |
− | | + | |
− | This method also removes the particles from any linked sub-emitters. Use the withChildren parameter to remove particles from child Particle Systems that are not sub-emitters of the system.|5=<pre></pre>}}
| + | |
− | {{ScriptFunction|void|Emit|(int count);|Emit 'count' particles immediately.|5=<pre></pre>}}
| + | |
− | {{ScriptFunction|bool|IsAlive|(bool withChildren);|Returns True if the Particle System contains live particles or is still creating new particles. False if the Particle System has stopped emitting particles and all particles are dead.
| + | |
− | Parameter withChildren: checks all child Particle Systems as well.|5=<pre></pre>}}
| + | |
− | {{ScriptFunction|void|Pause|();|Pauses the system so no new particles are emitted and the existing particles are not updated.|5=<pre></pre>}}
| + | |
− | {{ScriptFunction|void|Pause|(bool withChildren);|Pauses the system so no new particles are emitted and the existing particles are not updated.
| + | |
− | Parameter: withChildren: Pauses all child Particle Systems as well.|5=<pre></pre>}}
| + | |
− | {{ScriptFunction|void|Play|();|Sets the Particle Systems into play mode and enables emitting (if it has been disabled).
| + | |
− | | + | |
− | If the Particle System has been paused, then this resumes playing from the previous time.
| + | |
− | If the Particle System has stopped, then the system starts from time 0, and, if it is relevant, the startDelay is applied.|5=<pre></pre>}}
| + | |
− | {{ScriptFunction|void|Play|(withChildren);|Sets the Particle Systems into play mode and enables emitting (if it has been disabled).
| + | |
− | | + | |
− | If the Particle System has been paused, then this resumes playing from the previous time.
| + | |
− | If the Particle System has stopped, then the system starts from time 0, and, if it is relevant, the startDelay is applied.
| + | |
− | Parameter withChildren: Plays all child Particle Systems as well.|5=<pre></pre>}}
| + | |
− | {{ScriptFunction|void|Simulate|(float time);|Fast-forwards the Particle System by simulating particles over 'time' seconds, then pauses it.|5=<pre></pre>}}
| + | |
− | {{ScriptFunction|void|Stop|();|Stops playing the Particle System.|5=<pre></pre>}}
| + | |
− | {{ScriptFunction|void|Stop|(bool withChildren);|Stops playing the Particle System.
| + | |
− | Parameter withChildren: Plays all child Particle Systems as well.|5=<pre></pre>}}
| + | |
− | | + | |
− | | + | |
− | | + | |
− | ==Properties==
| + | |
− | {{ScriptFunction|long|MasterID|{ get; }|The master ID for this item.|5=<pre></pre>}}
| + | |
− | {{ScriptFunction|long|MasterID|{ get; }|The master ID for this item.|5=<pre></pre>}}
| + | |
− | {{ScriptFunction|long|MasterID|{ get; }|The master ID for this item.|5=<pre></pre>}}
| + | |
− | {{ScriptFunction|long|MasterID|{ get; }|The master ID for this item.|5=<pre></pre>}}
| + | |
− | {{ScriptFunction|long|MasterID|{ get; }|The master ID for this item.|5=<pre></pre>}}
| + | |
− | {{ScriptFunction|long|MasterID|{ get; }|The master ID for this item.|5=<pre></pre>}}
| + | |
− | {{ScriptFunction|long|MasterID|{ get; }|The master ID for this item.|5=<pre></pre>}}
| + | |
− | {{ScriptFunction|long|MasterID|{ get; }|The master ID for this item.|5=<pre></pre>}}
| + | |
− | {{ScriptFunction|long|MasterID|{ get; }|The master ID for this item.|5=<pre></pre>}}
| + | |
− | {{ScriptFunction|long|MasterID|{ get; }|The master ID for this item.|5=<pre></pre>}}
| + | |
− | {{ScriptFunction|long|MasterID|{ get; }|The master ID for this item.|5=<pre></pre>}}
| + | |
− | {{ScriptFunction|long|MasterID|{ get; }|The master ID for this item.|5=<pre></pre>}}
| + | |
− | {{ScriptFunction|long|MasterID|{ get; }|The master ID for this item.|5=<pre></pre>}}
| + | |
− | {{ScriptFunction|long|MasterID|{ get; }|The master ID for this item.|5=<pre></pre>}}
| + | |
− | {{ScriptFunction|long|MasterID|{ get; }|The master ID for this item.|5=<pre></pre>}}
| + | |
− | {{ScriptFunction|long|MasterID|{ get; }|The master ID for this item.|5=<pre></pre>}}
| + | |
− | {{ScriptFunction|long|MasterID|{ get; }|The master ID for this item.|5=<pre></pre>}}
| + | |
− | {{ScriptFunction|long|MasterID|{ get; }|The master ID for this item.|5=<pre></pre>}}
| + | |
− | {{ScriptFunction|long|MasterID|{ get; }|The master ID for this item.|5=<pre></pre>}}
| + | |
− | {{ScriptFunction|long|MasterID|{ get; }|The master ID for this item.|5=<pre></pre>}}
| + | |
− | {{ScriptFunction|long|MasterID|{ get; }|The master ID for this item.|5=<pre></pre>}}
| + | |
− | {{ScriptFunction|long|MasterID|{ get; }|The master ID for this item.|5=<pre></pre>}}
| + | |
− | {{ScriptFunction|long|MasterID|{ get; }|The master ID for this item.|5=<pre></pre>}}
| + | |
− | {{ScriptFunction|long|MasterID|{ get; }|The master ID for this item.|5=<pre></pre>}}
| + | |
− | {{ScriptFunction|long|MasterID|{ get; }|The master ID for this item.|5=<pre></pre>}}
| + | |