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Difference between revisions of "Scripting/SJointMotor"

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(Replaced content with "This page has moved to: https://docs.sine.space/v/scripting/client-scripting/types/sjointmotor")
 
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=Static Public Member Functions=
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This page has moved to: https://docs.sine.space/v/scripting/client-scripting/types/sjointmotor
 
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{{ScriptFunction|SJointMotor|New|(float targetVelocity, float force, bool freeSpin);|Creates a new SJointMotor with the given targetVelocity, force, freeSpin.||5=<pre>Motor= Space.Host.ExecutingObject.HingeJoint.Motor.New((1,2,true))</pre>|6=<pre></pre>}}
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=Public Member Functions=
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{{ScriptFunction|string|ToString|();|Returns this SJointMotor's properties as a string||5=<pre>MotorString = Space.Host.ExecutingObject.HingeJoint.Motor.ToString()</pre>|6=<pre></pre>}}
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=Properties=
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{{ScriptFunction|float|TargetVelocity|{ get;set; }|The motor will apply a force up to force to achieve targetVelocity.|5=<pre>MotorTargetVelocity = Space.Host.ExecutingObject.HingeJoint.Motor.TargetVelocity</pre>|6=<pre></pre>}}
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{{ScriptFunction|float|Force|{ get;set; }|The motor will apply a force. |5=<pre>MotorForce= Space.Host.ExecutingObject.HingeJoint.Motor.Force </pre>|6=<pre></pre>}}
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{{ScriptFunction|bool|FreeSpin|{ get;set; }|If freeSpin is enabled the motor will only accelerate but never slow down.|5=<pre>MotorFreeSpin = Space.Host.ExecutingObject.HingeJoint.Motor.FreeSpin</pre>|6=<pre></pre>}}
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{{Scripting Navbox}}
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Latest revision as of 07:59, 19 September 2022

This page has moved to: https://docs.sine.space/v/scripting/client-scripting/types/sjointmotor