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− | | + | This page has moved to: https://docs.sine.space/v/scripting/client-scripting/types/sjointlimits |
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− | =Static Public Member Functions=
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− | {{ScriptFunction|SJointLimits|New|(float min, float max, float bounciness, float bounceMinVelocity, float contactDistance);|Creates a new SJoinLimits with the given min, max, bounciness, bounceMinVelocity and contactDistance.||5=<pre>Limits = Space.Host.ExecutingObject.HingeJoint.Limits.New((1,2,3,4,5))</pre>|6=<pre>--the below script will change all Hinge Joint Limits properties to 0 when clicked
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− | --[Add "thehingejoint" reference to the Scripting Runtime component]
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− | thisObject = Space.Host.ExecutingObject
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− | hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
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− | function OnClickFunction()
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− | limits = hingejoint.Limits
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− | hingejoint.Limits = limits.New(0,0,0,0,0)
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− | end
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− | thisObject.AddClickable()
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− | thisObject.Clickable.OnClick(OnClickFunction)</pre>}}
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− | =Public Member Functions=
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− | {{ScriptFunction|string|ToString|();|Returns this SJointLimits's properties as a string||5=<pre>LimitsString = Space.Host.ExecutingObject.HingeJoint.Limits.ToString()</pre>|6=<pre>--the below script will make a UI Text element display this GameObjects Hinge Joint Limits' properties
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− | --[Add "thetext" and "thehingejoint" reference to the Scripting Runtime component]
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− | thisObject = Space.Host.ExecutingObject
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− | text = Space.Host.GetReference("thetext").UIText
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− | hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
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− | function OnUpdateFunction()
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− | limits = hingejoint.Limits
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− | text.Text = limits.ToString()
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− | end
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− | thisObject.OnUpdate(OnUpdateFunction)</pre>}}
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− | =Properties=
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− | {{ScriptFunction|float|Min|{ get;set; }|The lower angular limit (in degrees) of the joint.|5=<pre>LimitsMin = Space.Host.ExecutingObject.HingeJoint.Limits.Min</pre>|6=<pre>--the below script will make a slider change a Hinge Joint Limits Min property
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− | --[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component]
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− | slider = Space.Host.GetReference("theslider").UISlider
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− | hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
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− | OVC = function()
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− | limits = hingejoint.Limits
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− | limits.Min = (slider.Value * 10.0) -- from 0.0 to 10.0
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− | hingejoint.Limits = limits
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− | end
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− | slider.OnValueChanged(OVC)</pre>}}
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− | {{ScriptFunction|float|Max|{ get;set; }|The upper angular limit (in degrees) of the joint.
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− | |5=<pre>LimitsMax= Space.Host.ExecutingObject.HingeJoint.Limits.Max </pre>|6=<pre>--the below script will make a slider change a Hinge Joint Limits Max property
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− | --[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component]
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− | slider = Space.Host.GetReference("theslider").UISlider
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− | hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
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− | OVC = function()
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− | limits = hingejoint.Limits
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− | limits.Max = (slider.Value * 10.0) -- from 0.0 to 10.0
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− | hingejoint.Limits = limits
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− | end
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− | slider.OnValueChanged(OVC)
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− | </pre>}}
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− | {{ScriptFunction|float|Bounciness|{ get;set; }|Determines the size of the bounce when the joint hits it's limit. Also known as restitution.|5=<pre>LimitsBounciness = Space.Host.ExecutingObject.HingeJoint.Limits.Bounciness </pre>|6=<pre>--the below script will make a slider change a Hinge Joint Limits Bounciness property
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− | --[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component]
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− | slider = Space.Host.GetReference("theslider").UISlider
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− | hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
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− | OVC = function()
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− | limits = hingejoint.Limits
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− | limits.Bounciness = (slider.Value * 1.0) -- from 0.0 to 1.0
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− | hingejoint.Limits = limits
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− | end
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− | slider.OnValueChanged(OVC)</pre>}}
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− | {{ScriptFunction|float|BounceMinVelocity|{ get;set; }|The minimum impact velocity which will cause the joint to bounce.|5=<pre> LimitsBounceMinVelocity = Space.Host.ExecutingObject.HingeJoint.Limits.BounceMinVelocity</pre>|6=<pre>--the below script will make a slider change a Hinge Joint Limits BounceMinVelocity property
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− | --[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component]
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− | slider = Space.Host.GetReference("theslider").UISlider
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− | hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
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− | OVC = function()
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− | limits = hingejoint.Limits
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− | limits.BounceMinVelocity = (slider.Value * 10.0) -- from 0.0 to 10.0
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− | hingejoint.Limits = limits
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− | end
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− | slider.OnValueChanged(OVC)</pre>}}
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− | {{ScriptFunction|float|ContactDistance|{ get;set; }|Distance inside the limit value at which the limit will be considered to be active by the solver.|5=<pre>LimitsContactDistance = Space.Host.ExecutingObject.HingeJoint.Limits.ContactDistance</pre>|6=<pre>--the below script will make a slider change a Hinge Joint Limits Contact Distance property
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− | --[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component]
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− | slider = Space.Host.GetReference("theslider").UISlider
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− | hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
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− | OVC = function()
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− | limits = hingejoint.Limits
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− | limits.ContactDistance = (slider.Value * 10.0) -- from 0.0 to 10.0
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− | hingejoint.Limits = limits
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− | end
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− | slider.OnValueChanged(OVC)</pre>}}
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− | {{Scripting Navbox}}
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