wiki.sine.space | sinespace

Difference between revisions of "Scripting/SInventory"

From wiki.sine.space
Jump to: navigation, search
(Defined and added simple example to SInventory.Authorized)
(Replaced content with "This page has moved to: https://docs.sine.space/v/scripting/client-scripting/player/sinventory")
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
The SInventory class allows you to access a users inventory
+
This page has moved to: https://docs.sine.space/v/scripting/client-scripting/player/sinventory
 
+
==Members==
+
{{ScriptFunction|void|Authorize|();|Requests access to inventory functions, must be called prior to attempting to access inventory. As soon as the player has accepted the request, the Authorized attribute will be 'true'.|5=
+
<pre> Space.Inventory.Authorize()</pre>}}
+
 
+
{{ScriptFunction|void|RequestRefresh|();|Forces a check for external changes to the users inventory, can only be called once every 60 seconds|5=
+
<pre>Space.Inventory.RequestRefresh()</pre>}}
+
 
+
{{ScriptFunction|void|AddToHotbar|(int index, int itemID);|Adds the first found instance of itemID to the players hotbar entry at slot 'index'.|5=
+
<pre>Space.Inventory.AddToHotbar(2, 23423523)</pre>}}
+
 
+
{{ScriptFunction|void|RemoveFromHotbar|(int index);|Remove item at slot index from Hotbar|5=
+
<pre>Space.Inventory.RemoveFromHotbar(2)</pre>}}
+
 
+
 
+
 
+
==Properties==
+
{{ScriptFunction|SInventoryItem|Items[]|{ get; }|Returns the array of the users current inventory items|5=
+
<pre>invItems = Space.Inventory.Items</pre>}}
+
{{ScriptFunction|bool|Authorized|{ get; }|Returns true if player has accepted access authorization request to his inventory|5=
+
<pre>isAuthorized = Space.Inventory.Authorized</pre>}}
+
 
+
{{Scripting Navbox}}
+

Latest revision as of 07:08, 19 September 2022

This page has moved to: https://docs.sine.space/v/scripting/client-scripting/player/sinventory