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(Replaced content with "This page has moved to: https://docs.sine.space/v/scripting/client-scripting/scene/sgrid")
 
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This page has moved to: https://docs.sine.space/v/scripting/client-scripting/scene/sgrid
=Public Member Functions=
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{{ScriptFunction|void|GetEnabledUserRegions|(Closure onComplete);|Gets an SUserRegions object which contains data about the user's regions (the information in the "Region List" window).|5=<pre></pre>|6=<pre></pre>}}
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{{ScriptFunction|void|GetRegionTexture|(SPublicRegion region, Closure onComplete);|Returns the Region Texture (the image seen while loading the region) as a resource. This function requires an SPublicRegion object to identify which region. (white-label grids only)|5=<pre>Space.Grid.GetRegionTexture(AnSPublicRegionObject,OnCompleteFunction)</pre>|6=<pre>--When this object is clicked, it's material becomes the Region Texture of the user's first region
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thisObject = Space.Host.ExecutingObject
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function GetTextureComplete(textureResource)
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  thisObject.Renderer.Material.SetTexture("_MainTex",textureResource)
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end
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function GetUserRegionsComplete(SUserRegions)
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  r = SUserRegions.AvailableRegions
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  Space.Grid.GetRegionTexture(r[1],GetTextureComplete)
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end
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Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)</pre>}}
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{{ScriptFunction|void|GetRegionTexture|(string json, Closure onComplete);|Returns the Region Texture (the image seen while loading the region) as a resource. This function requires a string to identify which region. |5=<pre></pre>|6=<pre></pre>}}
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{{ScriptFunction|void|GetOutfits|(Closure onComplete);|Gets the Grid's outfits as a table of SOutfit which contain Outfit data. |5=<pre></pre>|6=<pre></pre>}}
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=Public Attributes=
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{{ScriptFunction|int|OrientationRegion|{}|Returns the Region ID of the Orientation Region|5=<pre> orientationRegion = Space.Grid.OrientationRegion</pre>|6=<pre></pre>}}
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=Properties=
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{{ScriptFunction|bool|IsWhiteLabel|{ get;}|Returns true if this Grid is a white-label Grid. |5=<pre>isWhiteLabel = Space.Grid.IsWhiteLabel</pre>|6=<pre></pre>}}
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{{ScriptFunction|bool|PlayerIsAdmin|{ get;}|Returns true if this player's Grid role is Admin.(white-label grid only)|5=<pre>isAdmin = Space.Grid.PlayerIsAdmin</pre>|6=<pre>--Clicking this object will turn it green color if your grid role is Admin
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--and will turn it red color if not
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thisObject = Space.Host.ExecutingObject
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function OnClickFunction()
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  if Space.Grid.PlayerIsAdmin then
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    thisObject.Renderer.Material.SetColor("_Color",Color.Green)
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  else
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    thisObject.Renderer.Material.SetColor("_Color",Color.Red)
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  end
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end
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thisObject.AddClickable()
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thisObject.Clickable.OnClick(OnClickFunction)</pre>}}
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{{ScriptFunction|bool|PlayerIsModerator|{ get;}|Returns true if this player's Grid role is Moderator. (white-label grid only) |5=<pre>isModerator = Space.Grid.PlayerIsModerator</pre>|6=<pre>--Clicking this object will turn it green color if your grid role is Moderator
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--and will turn it red color if not
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thisObject = Space.Host.ExecutingObject
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function OnClickFunction()
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  if Space.Grid.PlayerIsModerator then
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    thisObject.Renderer.Material.SetColor("_Color",Color.Green)
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  else
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    thisObject.Renderer.Material.SetColor("_Color",Color.Red)
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  end
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end
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thisObject.AddClickable()
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thisObject.Clickable.OnClick(OnClickFunction)</pre>}}
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{{ScriptFunction|bool|PlayerIsDeveloper|{ get;}|Returns true if this player's Grid role is Developer.(white-label grid only)|5=<pre>isDeveloper = Space.Grid.PlayerIsDeveloper</pre>|6=<pre>--Clicking this object will turn it green color if your grid role is Developer
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--and will turn it red color if not
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thisObject = Space.Host.ExecutingObject
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function OnClickFunction()
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  if Space.Grid.PlayerIsDeveloper then
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    thisObject.Renderer.Material.SetColor("_Color",Color.Green)
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  else
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    thisObject.Renderer.Material.SetColor("_Color",Color.Red)
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  end
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end
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thisObject.AddClickable()
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thisObject.Clickable.OnClick(OnClickFunction)
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</pre>}}
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{{ScriptFunction|bool|PlayerIsTrusted|{ get;}|Returns true if this player's Grid role is Trusted.(white-label grid only)|5=<pre>isTrusted = Space.Grid.PlayerIsTrusted</pre>|6=<pre>--Clicking this object will turn it green color if your grid role is Trusted
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--and will turn it red color if not
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thisObject = Space.Host.ExecutingObject
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function OnClickFunction()
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  if Space.Grid.PlayerIsTrusted then
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    thisObject.Renderer.Material.SetColor("_Color",Color.Green)
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  else
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    thisObject.Renderer.Material.SetColor("_Color",Color.Red)
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  end
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end
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thisObject.AddClickable()
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thisObject.Clickable.OnClick(OnClickFunction)</pre>}}
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{{ScriptFunction|string|Name|{ get;}|Returns the Grid's Name. (white-label grid only)|5=<pre>gridName = Space.Grid.Name</pre>|6=<pre></pre>}}
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{{ScriptFunction|string|SiteURL|{ get;}|Returns the Grid's Site URL. (white-label grid only)|5=<pre>siteUrl = Space.Grid.SiteURL</pre>|6=<pre></pre>}}
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{{ScriptFunction|int|DefaultRegion|{ get;}|Returns the Region ID of the Default Region. (white-label grid only)|5=<pre>defaultRegion = Space.Grid.DefaultRegion</pre>|6=<pre></pre>}}
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{{ScriptFunction|int[]|Avatars|{ get;}|Returns the IDs of all Avatars in the grid. (white-label grid only)|5=<pre>avatars = Space.Grid.Avatars</pre>|6=<pre></pre>}}
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{{Scripting Navbox}}
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Latest revision as of 07:22, 19 September 2022

This page has moved to: https://docs.sine.space/v/scripting/client-scripting/scene/sgrid