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Adds amount of silver to player silver balance. You can also bind a function which will be called when operation is finished (optional). The source of the silver is Sinespace.
--the below script will give every player running it 1 silver every 10 seconds (from SineSpace) --(Example: A silver giver that encourages visitors to stay) --[The AccessKey we are using below is for preview servers only] thisGameObject = Space.Host.ExecutingObject Space.Economy.AccessKey = "b9184836-9c73-486a-b058-a0a668b860f7" done = function() Space.Log("1 Silver Recieved") end AddSilverCoroutine = function() Space.Economy.AddSilver(1, done) coroutine.yield(10) end Space.Host.StartCoroutine(AddSilverCoroutine)
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