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Difference between revisions of "Scripting/SCollider"

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A base class of all colliders.
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This page has moved to: https://docs.sine.space/v/scripting/client-scripting/components/scollider
 
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==Properties==
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{{ScriptFunction|bool|Enabled|{get; set;}|Enable or disable the collider.|5= <pre>
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Space.Host.ExecutingObject.Collider.Enabled= false </pre>|6=<pre>--clicking this object toggles it's Collider On/Off
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thisObject = Space.Host.ExecutingObject
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OnClick = function()
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thisObject.Collider.Enabled = not thisObject.Collider.Enabled
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end
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thisObject.AddClickable()
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thisObject.Clickable.OnClick(OnClick)</pre>
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}}
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{{ScriptFunction|bool|IsTrigger|{get; set;}|Set Collider as a trigger.|5= <pre>Space.Host.ExecutingObject.Collider.IsTrigger = true</pre> |6= <pre>--clicking this object toggles it's collider between being a Collider vs Trigger Collider
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thisObject = Space.Host.ExecutingObject
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OnClick = function()
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thisObject.Collider.IsTrigger = not thisObject.Collider.IsTrigger
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end
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thisObject.AddClickable()
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thisObject.Clickable.OnClick(OnClick)</pre>
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}}
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{{Scripting Navbox}}
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Latest revision as of 05:40, 19 September 2022

This page has moved to: https://docs.sine.space/v/scripting/client-scripting/components/scollider