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Difference between revisions of "Scripting/SCapsuleCollider"

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(Replaced content with "This page has moved to: https://docs.sine.space/v/scripting/client-scripting/components/scapsulecollider")
 
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==Properties==
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This page has moved to: https://docs.sine.space/v/scripting/client-scripting/components/scapsulecollider
 
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{{ScriptFunction|SVector|Center|[get, set]|The center of the capsule, measured in the object's local space.|5=<pre>Center = Space.Host.ExecutingObject.CapsuleCollider.Center</pre>|6=<pre>--clicking this object moves it's Capsule Collider's center one unit upwards
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thisObject = Space.Host.ExecutingObject
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OnClick = function()
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center = thisObject.CapsuleCollider.Center
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thisObject.CapsuleCollider.Center = Vector.New(center.X,center.Y + 1, center.Z)
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end
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thisObject.AddClickable()
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thisObject.Clickable.OnClick(OnClick)</pre>}}
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{{ScriptFunction|int|Direction|[get, set]|The direction of the capsule.|5=<pre> Direction = Space.Host.ExecutingObject.CapsuleCollider.Direction </pre>|6=<pre>--clicking this object increases it's Capsule Collider's direction by one unit
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thisObject = Space.Host.ExecutingObject
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OnClick = function()
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thisObject.CapsuleCollider.Direction
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thisObject.CapsuleCollider.Direction = thisObject.CapsuleCollider.Direction + 1
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end
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thisObject.AddClickable()
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thisObject.Clickable.OnClick(OnClick)</pre>}}
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{{ScriptFunction|float|Height|[get, set]|The height of the capsule measured in the object's local space.|5=<pre>Space.Host.ExecutingObject.CapsuleCollider.Height = 5.0</pre>|6=<pre>--clicking this object increases it's Capsule Collider's height by one unit
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thisObject = Space.Host.ExecutingObject
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OnClick = function()
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thisObject.CapsuleCollider.Height
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thisObject.CapsuleCollider.Height= thisObject.CapsuleCollider.Height+ 1.0
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end
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thisObject.AddClickable()
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thisObject.Clickable.OnClick(OnClick)</pre>}}
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{{ScriptFunction|int|Radius|[get, set]|The radius of the capsule.|5= <pre>Radius = Space.Host.ExecutingObject.CapsuleCollider.Radius</pre>|6=<pre>--clicking this object increments it's Capsule Collider's radius by one unit
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thisObject = Space.Host.ExecutingObject
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OnClick = function()
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thisObject.CapsuleCollider.Radius = thisObject.CapsuleCollider.Radius + 1
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end
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thisObject.AddClickable()
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thisObject.Clickable.OnClick(OnClick)</pre>}}
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{{ScriptFunction|bool|Enabled|[get, set]|Enabled Colliders will collide with other Colliders, disabled Colliders won't.|5=<pre>Space.Host.ExecutingObject.CapsuleCollider.Enabled = false</pre>|6=<pre>--clicking this object toggles it's Capsule Collider On/Off
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thisObject = Space.Host.ExecutingObject
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OnClick = function()
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thisObject.CapsuleCollider.Enabled = not thisObject.CapsuleCollider.Enabled
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end
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thisObject.AddClickable()
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thisObject.Clickable.OnClick(OnClick)</pre>}}
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{{ScriptFunction|bool|IsTrigger|[get, set]|Is the collider a trigger?|5= <pre>Space.Host.ExecutingObject.CapsuleCollider.IsTrigger = false</pre>|6=<pre>--clicking this object toggles it's Capsule Collider between being a Collider vs Trigger Collider
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thisObject = Space.Host.ExecutingObject
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OnClick = function()
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thisObject.CapsuleCollider.IsTrigger = not thisObject.CapsuleCollider.IsTrigger
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end
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thisObject.AddClickable()
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thisObject.Clickable.OnClick(OnClick)</pre>}}
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{{Scripting Navbox}}
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Latest revision as of 05:30, 19 September 2022

This page has moved to: https://docs.sine.space/v/scripting/client-scripting/components/scapsulecollider