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− | | + | This page has moved to: https://docs.sine.space/v/scripting/client-scripting/components/scapsulecollider |
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− | ==Properties==
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− | {{ScriptFunction|SVector|Center|[get, set]|The center of the capsule, measured in the object's local space.|5=<pre>Center = Space.Host.ExecutingObject.CapsuleCollider.Center</pre>|6=<pre></pre>}}
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− | {{ScriptFunction|int|Direction|[get, set]|The direction of the capsule.|5=<pre> Direction = Space.Host.ExecutingObject.CapsuleCollider.Direction </pre>|6=<pre></pre>}}
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− | {{ScriptFunction|float|Height|[get, set]|The height of the capsule measured in the object's local space.|5=<pre>Height= Space.Host.ExecutingObject.CapsuleCollider.Height</pre>|6=<pre></pre>}}
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− | {{ScriptFunction|int|Radius|[get, set]|The radius of the capsule.|5= <pre>Radius = Space.Host.ExecutingObject.CapsuleCollider.Radius</pre>|6=<pre></pre>}}
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− | {{ScriptFunction|bool|Enabled|[get, set]|Enabled Colliders will collide with other Colliders, disabled Colliders won't.|5=<pre>CapsuleCollider.Enabled </pre>|6=<pre></pre>}}
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− | {{ScriptFunction|bool|IsTrigger|[get, set]|Is the collider a trigger?|5= <pre>Space.Host.ExecutingObject.CapsuleCollider.IsTrigger = false</pre>|6=<pre>--clicking this object toggles it's Capsule Collider between being a Collider vs Trigger Collider
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− | thisObject = Space.Host.ExecutingObject
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− | OnClick = function()
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− | thisObject.CapsuleCollider.IsTrigger = not thisObject.CapsuleCollider.IsTrigger
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− | end
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− | thisObject.AddClickable()
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− | thisObject.Clickable.OnClick(OnClick)</pre>}}
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− | {{Scripting Navbox}}
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Latest revision as of 05:30, 19 September 2022
This page has moved to: https://docs.sine.space/v/scripting/client-scripting/components/scapsulecollider