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Difference between revisions of "Scripting/SBrowserSurface"

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(Replaced content with "This page has moved to: https://docs.sine.space/v/scripting/client-scripting/components/sbrowsersurface")
 
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==Members==
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This page has moved to: https://docs.sine.space/v/scripting/client-scripting/components/sbrowsersurface
{{ScriptFunction|void|Back|();|Equivalent to hitting the 'back' button within the browser.|5=<pre>Space.Host.ExecutingObject.Browser.Back()</pre>|6=<pre>--the below scipt makes this object a clickable that navigates Back
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--(Example: Browser navigation )
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--[Required: Browser surface object needs to be added as a reference to the Scripting Runtime component]
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thisGameObject = Space.Host.ExecutingObject
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browser = Space.Host.GetReference("Browser Surface Object").Browser
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OnClick = function()
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browser.Back()
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end
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thisGameObject.AddClickable()
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thisGameObject.Clickable.Tooltip = "Click to Enable/Disable browser Input"
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thisGameObject.Clickable.OnClick(OnClick)</pre>}}
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{{ScriptFunction|void|CallFunction|(string name, string argument);|Calls a JS function in the browser with a single argument. The function name must begin with the characters "sinespace__".|5=<pre></pre>}}
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{{ScriptFunction|void|Forward|();|Equivalent to hitting the 'forward' button within the browser.|5=<pre>Space.Host.ExecutingObject.Browser.Forward()</pre>|6=<pre>--the below scipt makes this object a clickable that navigates Forward
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--(Example: Browser navigation )
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--[Required: Browser surface object needs to be added as a reference to the Scripting Runtime component]
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thisGameObject = Space.Host.ExecutingObject
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browser = Space.Host.GetReference("Browser Surface Object").Browser
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OnClick = function()
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browser.Forward()
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end
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thisGameObject.AddClickable()
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thisGameObject.Clickable.Tooltip = "Click to Enable/Disable browser Input"
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thisGameObject.Clickable.OnClick(OnClick)</pre>}}
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{{ScriptFunction|void|RegisterFunction|(string name, closure function);|Registers a JS function in the browser. The function name must start with the characters "sinespace__".|5=<pre></pre>}}
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{{ScriptFunction|void|Reload|();|Refreshes and reloads the current webpage.|5=<pre>Space.Host.ExecutingObject.Browser.Reload()</pre>|6= <pre> --the below scipt makes this object a clickable that reloads the page
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--(Example: Browser navigation )
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--[Required: Browser surface object needs to be added as a reference to the Scripting Runtime component]
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thisGameObject = Space.Host.ExecutingObject
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browser = Space.Host.GetReference("Browser Surface Object").Browser
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OnClick = function()
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browser.Reload()
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end
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thisGameObject.AddClickable()
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thisGameObject.Clickable.Tooltip = "Click to Enable/Disable browser Input"
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thisGameObject.Clickable.OnClick(OnClick) </pre>}}
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{{ScriptFunction|void|SetURL|(string url);|Sets the URL for the browser frame, and navigates to it. (A standard URL recognized by Chromium; e.g. (https://www.youtube.com) |5=<pre>Space.Host.ExecutingObject.Browser.SetURL('https://www.youtube.com')</pre>|6=<pre>--the below scipt makes this object set Browser URL according to what's written in text field
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--(Example: Set URL button)
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--[Required: This object needs a Browser and InputField objects to be added as reference to references section in Scripting Runtime component]
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thisGameObject = Space.Host.ExecutingObject
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webBrowser = Space.Host.GetReference("Browser")
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urlField = Space.Host.GetReference("URL Field")
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OnClick = function()
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webBrowser.Browser.SetURL = urlField.UIInputField.Text
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end
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urlField.UIInputField.Text = "https://www.youtube.com"
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thisGameObject.AddClickable()
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thisGameObject.Clickable.Tooltip = "Click to set URL"
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thisGameObject.Clickable.OnClick(OnClick)  </pre>}}
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{{ScriptFunction|void|OnURLChanged|()|Binds a function to be called whenever the URL of the Browser Surface changes|5=<pre>--the below scipt makes this object clear the an InputField whenever URL changes
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--(Example: URL Bar)
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--[Required: This object needs a Browser and InputField objects to be added as reference to references section in Scripting Runtime component]
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thisGameObject = Space.Host.ExecutingObject
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webBrowser = Space.Host.GetReference("Browser")
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urlField = Space.Host.GetReference("URL Field")
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OnURLChanged = function()
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urlField.UIInputField.Text = " "
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end
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webBrowser.Browser.OnURLChanged(OnURLChanged)</pre>}}
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==Properties==
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{{ScriptFunction|bool|Networked|{ get;set; }|Should changes to this browser be streamed to other clients within the area?.|5=<pre>Space.Host.ExecutingObject.Browser.Networked=true</pre>|6= <pre> --the below scipt makes this object toggle Networking on it's parent browser
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--(Example: browser controls)
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--[Required: This object needs its parent to have the browser component]
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thisGameObject = Space.Host.ExecutingObject
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OnClick = function()
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  if thisGameObject.Parent.Browser.Networked then
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  thisGameObject.Parent.Browser.Networked = false
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    Space.Log("Browser will not be networked")
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  else
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    thisGameObject.Parent.Browser.Networked = true
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    Space.Log("Browser will be networked")
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  end
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end
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thisGameObject.AddClickable()
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thisGameObject.Clickable.Tooltip = "Click to toggle Networking on Browser"
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thisGameObject.Clickable.OnClick(OnClick)  </pre>}}
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{{ScriptFunction|bool|EnableInput|{ get;set; }|Whether this Browser Surface has Input enabled or not (interactable)|5=<pre>Space.Host.ExecutingObject.Browser.EnableInput=false</pre>|6=<pre>--the below scipt makes this object a clickable that toggle Enable Input a browser surface
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--(Example: Brower Enable Input toggle button )
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--[Required: Browser surface object needs to be added as a reference to the Scripting Runtime component]
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thisGameObject = Space.Host.ExecutingObject
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browser = Space.Host.GetReference("Browser Surface Object").Browser
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OnClick = function()
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  if browser.EnableInput then
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  browser.EnableInput = false
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    Space.Log("Browser input disabled")
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  else
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    browser.EnableInput = true
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    Space.Log("Browser input enabled")
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  end
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end
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thisGameObject.AddClickable()
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thisGameObject.Clickable.Tooltip = "Click to Enable/Disable browser Input"
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thisGameObject.Clickable.OnClick(OnClick)</pre>}}
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{{ScriptFunction|bool|Muted|{ get;set; }|Whether this Browser Surface is muted or not.|5=<pre>Space.Host.ExecutingObject.Browser.Muted=true</pre>|6=<pre>--the below scipt makes this object a clickable that mutes/unmutes a browser surface
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--(Example: Browser Mute button )
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--[Required: This object's parent needs to be an object with BrowserSurface component in it]
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thisGameObject = Space.Host.ExecutingObject
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OnClick = function()
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  if thisGameObject.Parent.Browser.Muted then
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  thisGameObject.Parent.Browser.Muted = false
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    Space.Log("Browser unmuted")
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  else
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    thisGameObject.Parent.Browser.Muted = true
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    Space.Log("Browser muted")
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  end
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end
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thisGameObject.AddClickable()
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thisGameObject.Clickable.Tooltip = "Click to Mute/Unmute Browser"
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thisGameObject.Clickable.OnClick(OnClick)  </pre>}}
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{{ScriptFunction|bool|CanGoBack|{ get; }|Returns whether this Browser Surface can navigate back|5=<pre>CanGoBack = Space.Host.ExecutingObject.Browser.CanGoBack</pre>|6=<pre> --the below scipt makes this Browser object show/hide it's Forward and Back
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--buttons according to wether the actions are possible or not
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--(Example: browser navigation )
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--[Required: This object needs the forward and back objects added to the references section in scripting runtime]
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thisGameObject = Space.Host.ExecutingObject
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forwardButton = Space.Host.GetReference("Forward Button")
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backButton = Space.Host.GetReference("Back Button")
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OnUpdate = function()
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if thisGameObject.Browser.CanGoBack then
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  backButton.Active = true
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  else backButton.Active = false
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end
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if thisGameObject.Browser.CanGoForward then
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  forwardButton.Active = true
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else forwardButton.Active = false
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end
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end
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thisGameObject.SubscribeToEvents()
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thisGameObject.OnUpdate(OnUpdate)
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</pre>}}
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{{ScriptFunction|bool|CanGoForward|{ get; }|Returns whether this Browser Surface can navigate forward|5=<pre>CanGoForward = Space.Host.ExecutingObject.Browser.CanGoForward</pre>|6=<pre> --the below scipt makes this Browser object show/hide it's Forward and Back
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--buttons according to wether the actions are possible or not
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--(Example: browser navigation )
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--[Required: This object needs the forward and back objects added to the references section in scripting runtime]
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thisGameObject = Space.Host.ExecutingObject
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forwardButton = Space.Host.GetReference("Forward Button")
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backButton = Space.Host.GetReference("Back Button")
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OnUpdate = function()
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if thisGameObject.Browser.CanGoBack then
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  backButton.Active = true
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  else backButton.Active = false
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end
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if thisGameObject.Browser.CanGoForward then
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  forwardButton.Active = true
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else forwardButton.Active = false
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end
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end
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thisGameObject.SubscribeToEvents()
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thisGameObject.OnUpdate(OnUpdate)
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</pre>}}
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{{ScriptFunction|float|Zoom|{ get;set; }|Set the Zoom of the browser surface (Pixel Scaling). Positive values zoom in, negative values zoom out.|5= <pre>Space.Host.ExecutingObject.Browser.Zoom = 2</pre>|6=<pre>--the below scipt make a slider control the zoom in of a browser surface
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--(Example: browser zoom controls)
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--[Required: This object needs a Browser and slider objects to be added as reference to references section in Scripting Runtime component]
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slider = Space.Host.GetReference("Slider").UISlider
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browser = Space.Host.GetReference("Browser")
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browser.Browser.SetURL("https://www.yahoo.com")
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OnValueChanged = function()
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browser.Browser.Zoom = slider.NormalizedValue * 5
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end
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slider.OnValueChanged(OnValueChanged)</pre>}}
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{{Scripting Navbox}}
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Latest revision as of 05:20, 19 September 2022

This page has moved to: https://docs.sine.space/v/scripting/client-scripting/components/sbrowsersurface