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Difference between revisions of "Scripting/SAudioReactiveMaterial"

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(Replaced content with "This page has moved to: https://docs.sine.space/v/scripting/client-scripting/components/saudioreactivematerial")
 
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=Properties=
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This page has moved to: https://docs.sine.space/v/scripting/client-scripting/components/saudioreactivematerial
 
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{{ScriptFunction|bool|Enabled|{get; set;}|Returns true if the Audio Reactive Material Enabled.|5=
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local Object = Space.Scene.Find("Audio Source")<br>
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Space.Log(Object.AudioReactiveMaterial.Enabled)<br>
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''-- print true.''|6=<pre>--clicking this object will Enable/Disable it's Audio Reactive Material component
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thisGameObject = Space.Host.ExecutingObject
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component = thisGameObject.AudioReactiveMaterial
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OnClick = function()
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component.Enabled =  not component.Enabled
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end
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thisGameObject.AddClickable()
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thisGameObject.Clickable.OnClick(OnClick)</pre>
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}}
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{{ScriptFunction|SMaterial|Target|{get; set;}|Returns Target.Name value of the Audio Reactive Material.|5=
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local Object = Space.Scene.Find("Audio Source")<br>
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Space.Log(Object.AudioReactiveMaterial.Target.Name)
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}}
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{{ScriptFunction|SMaterial|TargetMaterial|{get; set;}|Returns TargetMaterial.Name value of the Audio Reactive Material.|5=
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local Object = Space.Scene.Find("Audio Source")<br>
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Space.Log(Object.AudioReactiveMaterial.TargetMaterial.Name)
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}}
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{{ScriptFunction|SMaterial|OriginalMaterial|{get; set;}|Returns OriginalMaterial.Name value of the Audio Reactive Material.|5=
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local Object = Space.Scene.Find("Audio Source")<br>
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Space.Log(Object.AudioReactiveMaterial.OriginalMaterial.Name)
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}}
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{{Scripting Navbox}}
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Latest revision as of 05:13, 19 September 2022

This page has moved to: https://docs.sine.space/v/scripting/client-scripting/components/saudioreactivematerial