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Difference between revisions of "Scripting/SAudioReactiveAnimation"

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(Replaced content with "This page has moved to: https://docs.sine.space/v/scripting/client-scripting/components/saudioreactiveanimation")
 
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=Properties=
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This page has moved to: https://docs.sine.space/v/scripting/client-scripting/components/saudioreactiveanimation
 
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{{ScriptFunction|bool|Enabled|{get; set;}|Returns true if the Audio Reactive Animation Enabled.|5=Space.Host.ExecutingObject.AudioReactiveAnimation.Enabled = false|6=<pre>--clicking this object will Enable/Disable it's Audio Reactive Animation component
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thisGameObject = Space.Host.ExecutingObject
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component = thisGameObject.AudioReactiveAnimation
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OnClick = function()
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component.Enabled =  not component.Enabled
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end
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thisGameObject.AddClickable()
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thisGameObject.Clickable.OnClick(OnClick)</pre>
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}}
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{{ScriptFunction|string|Parameter|{get; set;}|The Parameter value which the Audio Reactive Animation is affecting in the target Animator.|5=<pre>Space.Host.ExecutingObject.SAudioReactiveAnimation.Parameter = "param2"</pre>|6=<pre>--clicking this object toggles between two Audio Reactive Animation parameters
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thisObject = Space.Host.ExecutingObject
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parameter1 = "theParamName"
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parameter2 = "theParamName2"
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OnClick = function()
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if thisObject.AudioReactiveAnimation.Parameter == parameter1 then
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  thisObject.AudioReactiveAnimation.Parameter = parameter2
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else
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  thisObject.AudioReactiveAnimation.Parameter = parameter1
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end
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end
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thisObject.AddClickable()
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thisObject.Clickable.OnClick(OnClick)</pre>}}
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{{ScriptFunction|SAnimator|Target|{get; set;}|The target Animator which the Audio Reactive Animation is affecting.|5=<pre>TargetAnimator = Space.Host.ExecutingObject.AudioReactiveAnimation.Target</pre>|6=<pre>--clicking this object toggles between two Audio Reactive Animation targets
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thisObject = Space.Host.ExecutingObject
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animator1 = Space.Host.GetReference("object1").Animator --add this reference to Scripting Runtime component
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animator2 = Space.Host.GetReference("object2").Animator --add this reference to Scripting Runtime component
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OnClick = function()
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if thisObject.AudioReactiveAnimation.Target == animator1 then
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  thisObject.AudioReactiveAnimation.Target = animator2
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else
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  thisObject.AudioReactiveAnimation.Target = animator1
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end
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end
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thisObject.AddClickable()
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thisObject.Clickable.OnClick(OnClick)</pre>
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}}
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{{Scripting Navbox}}
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Latest revision as of 05:06, 19 September 2022

This page has moved to: https://docs.sine.space/v/scripting/client-scripting/components/saudioreactiveanimation