wiki.sine.space | sinespace

Difference between revisions of "Post Processing"

From wiki.sine.space
Jump to: navigation, search
Line 9: Line 9:
 
These are all the different effects included in the post processing profile. You can toggle the settings on and off by clicking on the small circle next to the effect name.  
 
These are all the different effects included in the post processing profile. You can toggle the settings on and off by clicking on the small circle next to the effect name.  
  
'''Debug Views''' -  
+
For more information on what all of these effects are, you can go to the [https://docs.unity3d.com/Manual/PostProcessing-Stack.html Unity Post Processing Stack] page and see each effect and their settings individually.
  
'''Fog''' -
 
  
'''Antialiasing''' -
 
  
'''Ambient Occlusion''' -
+
== Real time editing of post fx ==
  
'''Screen Space Reflection''' -
+
To see real time edits of post fx settings in your region, first add a player character in to your scene. You can add a player character by typing in the project window search bar, and select the 'player character.'
  
'''Depth of Field''' -
+
Once the player character is in your scene, you can move it around until it is in the right place for you. Make sure you have deleted the main camera from your scene as well, as you will use the player characters' camera for the real time edit preview, and not the main camera.
  
'''Motion Blur''' -  
+
Click on the drop-down arrow next to the player character in the Inspector window. Click on Main Camera in the list.
  
'''Eye Adaptation''' -
+
[[File:Playmaincam.jpg]]
 
+
'''Bloom''' -
+
 
+
'''Color Grading''' -
+
 
+
'''User Lut''' -
+
 
+
'''Chromatic Aberration''' -
+
 
+
'''Grain'''-
+
 
+
'''Vignette'''-
+
 
+
'''Dithering''' -
+
 
+
'''Sharpen''' -
+
 
+
'''Volumetric Lighting''' -
+

Revision as of 11:16, 27 June 2017

Post Processing allows different effects and lighting to be added to your scene or region. There a number of different settings, which we will explain here, and also show you how to create a Post Processing Profile in your scene in Unity, including how to enable real time editing of the settings.

When you have your scene open in Unity with your region layout, you can add a Post Processing Profile. This is the profile which includes all of the different effects and the effect settings.

To add this profile, right click in your project window and go to Create>Space Post-Processing Profile. Click on the profile in the project window, and under the inspector window, you will see this:

Postfxinspector.jpg

These are all the different effects included in the post processing profile. You can toggle the settings on and off by clicking on the small circle next to the effect name.

For more information on what all of these effects are, you can go to the Unity Post Processing Stack page and see each effect and their settings individually.


Real time editing of post fx

To see real time edits of post fx settings in your region, first add a player character in to your scene. You can add a player character by typing in the project window search bar, and select the 'player character.'

Once the player character is in your scene, you can move it around until it is in the right place for you. Make sure you have deleted the main camera from your scene as well, as you will use the player characters' camera for the real time edit preview, and not the main camera.

Click on the drop-down arrow next to the player character in the Inspector window. Click on Main Camera in the list.

Playmaincam.jpg