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Difference between revisions of "Post Processing"

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=Technical Details=
 
We run a variety of post effects on the camera; this can vary platform by platform depending on shader support and performance available. Most of these effects are written and maintained by third parties or are maintained by Unity Technologies, we do endeavour to utilise the latest versions of these when possible.
 
 
You do not need to purchase these for them to work in your regions; however you may need to if you wish to preview the settings during development (we do not have a license to redistribute these effects.)
 
 
Order (from first to last rendered)
 
# Screen Space Reflections (uses Unity Technologies Cinematic Image Effect variant)
 
# Ambient Occlusion (currently uses Sonic Ether's SESSAO effect)
 
# Global Fog (uses either Unity's Global Fog component, or Keijiro Takahashi's KinoFog depending on region fog settings.)
 
# Atmospheric Scattering (currently uses DeepSky Haze, only enabled when requested by Post Zone)
 
# Depth of Field (currently uses Unity Technologies Cinematic Image Effect variant)
 
# Sharpening (currently uses Beautify)
 
# Bloom (currently uses Beautify OR Sonic Ether's Bloom w/ adaptions)
 
# Lens Dirt (currently uses Beautify OR Sonic Ether's Bloom w/ adaptions)
 
# Vignetting (currently uses Beautify)
 
# INTERNAL POST (handles highlighting avatars, clickables, etc.)
 
# Gamma Fake Linear (fakes linear lighting on Gamma-only platforms such as WebGL and some mobile), uses
 
# Colour Grading (currently uses Unity Technologies Cinematic Image Effect variant "Tone Mapping and Color Grading")
 
# Chromatic Aberration (currently uses Unity Technologies Cinematic Image Effect Variant, WITHOUT the Vignetting)
 
# INTERNAL POST (underwater camera animation, etc.)
 
  
  

Revision as of 08:13, 13 June 2017


Creating a Post FX Process in Scene

To create a post fx process in your scene, you can right click in your project window, and choose 'Create' then 'Space Post-Processing Profile'.

Drag this profile on to the PostZone component. The preview of the post fx will only show when you click on the 'Play' button.

To have the preview visible in the Scene window, you need to drag the Post Zone component into the post processing behavior script.