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Difference between revisions of "Demo Radio (Scripting)"

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(Sinespace Radio Demo (Beginner))
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Firstly right click in the hierarchy and create an empty game object and set the transform to 0 0 0 and rename it to Radio Demo, this will be our container for the virtual goods component and room furniture component (more on this later), it also helps us keep our project tidy. Right click on the Radio Demo game object and create a cube and renamed it as Stream Player, this will be our radio model (you can add any model you like here).
 
Firstly right click in the hierarchy and create an empty game object and set the transform to 0 0 0 and rename it to Radio Demo, this will be our container for the virtual goods component and room furniture component (more on this later), it also helps us keep our project tidy. Right click on the Radio Demo game object and create a cube and renamed it as Stream Player, this will be our radio model (you can add any model you like here).
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[[File:Radio Demo 1.jpeg]]

Revision as of 12:57, 12 August 2019

Sinespace Radio Demo (Beginner)

In this tutorial we are going to create a radio script that allows us to play and change the streamed radio being played within a region in Sinespace. You will require a current install of Unity and our SpacePack API for this demo to work correctly Get Started.

Create a radio model

Firstly right click in the hierarchy and create an empty game object and set the transform to 0 0 0 and rename it to Radio Demo, this will be our container for the virtual goods component and room furniture component (more on this later), it also helps us keep our project tidy. Right click on the Radio Demo game object and create a cube and renamed it as Stream Player, this will be our radio model (you can add any model you like here).

Radio Demo 1.jpeg