The SPersistence class allows you to store persistent data to the avatar.
Members
Get/Set Values
SetValue
void SetValue
(string key, string value);
No documentation
Space.Persistence.SetValue("MyValue", "Hello World");
GetValue
Retrieve the value assigned to 'key'.
Space.Log(Space.Persistence.GetValue("MyValue"));
Miscellaneous
UpdateValue
void UpdateValue
(Action onComplete);
Call the onComplete function upon the server saving a value.
No example provided yet