Create and submit regions
Create and submit clothing
Welcome! This wiki provides documentation for the Space virtual world.
Getting Started
- Get started - A quickstart guide to registering as a creator and getting setup.
- What you can do - Some examples of the types of content you can create.
- Popular features - Some of the features which are unique or well supported in space.
Quests
- Get started - A quickstart guide to registering as a creator and getting setup.
- What you can do - Some examples of the types of content you can create.
- Popular features - Some of the features which are unique or well supported in space.
Quests
- Get started - A quickstart guide to registering as a creator and getting setup.
- What you can do - Some examples of the types of content you can create.
- Popular features - Some of the features which are unique or well supported in space.
Vehicles
- Get started - A quickstart guide to registering as a creator and getting setup.
- What you can do - Some examples of the types of content you can create.
- Popular features - Some of the features which are unique or well supported in space.
Gestures
- Get started - A quickstart guide to registering as a creator and getting setup.
- What you can do - Some examples of the types of content you can create.
- Popular features - Some of the features which are unique or well supported in space.
Other Goods
- Get started - A quickstart guide to registering as a creator and getting setup.
- What you can do - Some examples of the types of content you can create.
- Popular features - Some of the features which are unique or well supported in space.
- Using Unity to build and publish virtual world Regions in Space
- Scene Set Up
- Virtual Good Settings
- Export Settings
- Platform Settings
- Submission Process
- Region Management
- Set Up
- Single Person Animation
- Animated Cameras
- Multi-Person Animations
- Props
- VFX
- NPCs
PENDING
PENDING
- Basic NPC
- Vending NPC
- Quest NPC
PENDING
PENDING
- Gold - fixed to USD$
- Silver - promotional credits
- Cashing out
- Pricing strategies