You are expected to have installed Unity and a valid Editor Pack installed correctly ( called SDK on Unity’s Asset Store).
Open our 2017 Female/Male model in 3D modelling tool of choice. it's included in our Editor Pack.
Here we use Blender which is free to use. This is our start scene in Blender.
Delete cube, lights and cameras - we don't need those.
Go to File and Import, then pick FBX. Here is the import window.
You should see this,
Click off and on the model and click the Collections icon here:
Now delete the existing Morph Keys.
We now add two morph keys - clicking the plus sign. The first will be our 'Basis' and the second our new morph.
While on that new morph, double click to rename and ensure the value is st to 1.
Now switch to Sculting mode. Here is our starting point.
And here, after the changes, is our face morph.
That's it for the Blender part. Now we export to FBX.
Make sure your export settings are the same as this. Do ensure !Expermintal! Apply Transform is checked and Bake Animation is unchecked.
Then click Export.
Export as a FBX.
Now, begin a new scene in Unity and import the model you have just exported from Blender (or your 3D Software).
Drag the model into the scene/hierarchy
Expand the model to see its child objects. Check the mesh has a skinned renderer and you can see your morph. Change that to maximum value (for now).
Open the menu item: Sinespace->Tools->Custom Shapes->Create Body Morph Texture
Select a folder INSIDE your project where the created morph texture will be saved.
Brings up this window...
Drag the femalebody mesh into the original template field.
Into the Original Blend Shape field, enter the name of your blendshape (e.g. ‘MySlider’).
Untick ‘Incorporate Normal’ and set the scale to 1.0
Click Bake Map.
This will output a texture to the folder you specified; it should have a bit of RGB noise where the modifications have been made.
Select this texture. Then change the import settings so that:
sRGB is off
Read/Write Enabled is on
Generate Mip Maps is off
Wrap Mode is Clamp
Filter Mode is Point
Compression is None
Hit Apply.
Now we’re ready to upload - last step!
Create a new empty game object
Add a Clothing Item Settings
In the Body Slider section (towards the bottom), drag your texture into the slot
Add a Virtual Good
Set the category to Clothes/Body/Morphs