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Regions

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Revision as of 10:10, 16 June 2016 by Sinewave (Talk | contribs) (Link Space and Unity)

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This section explains how you can create and upload regions to the Space virtual world.


Link Space and Unity

Link Space and Unity

  • Grab an API key from https://curator.sine.space/ and link it to your Unity project.
  • Download and import the Space Editor Pack prefab into your Unity project.

<iframe src="https://player.vimeo.com/video/170326007?title=0&byline=0&portrait=0" width="640" height="360" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>

<a href="https://vimeo.com/170326007">Region creation and upload tutorial 1</a> from <a href="https://vimeo.com/user434365">Rohan Freeman</a> on <a href="https://vimeo.com">Vimeo</a>.

Basic Scene Set Up

Basic Scene Set Up

  • Assemble your scene content
  • Remove the main camera
  • Add a landing zone

Region - Virtual Good Settings

Region - Virtual Good Settings

  • Add Scene Settings Component
  • Fill in Virtual goods information

Region - Export Settings

Region - Export Settings

  • Choose whether your region is downloaded as one file or streamed progressively to your guests.
  • Set your region's loading page
  • Reserve your region's unique URL

Region - Platform Settings

Region - Platform Settings

  • Choose which platforms to publish your regions in.
  • Fine tune the export settings for each platform.

Region - Submission Process

Region - Submission Process

  • Review the scene report
  • Apply compression settings and make any manual adjustments
  • Sort content into layers for draw distance and maake any manual adjustments
  • Submit to http://creator.sine.space/

Region Management

Region Management

  • Preview your region before pushing to Live.
  • Manage access to your region.
  • Manage multiple regions