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Difference between revisions of "Gestures/FX"

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(Visual Effects)
(Visual Effects)
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[[File:Gesture_lut.jpg]]
 
[[File:Gesture_lut.jpg]]
  
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When you import a texture to apply as a LUT you should apply the following settings to your .png file;
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Texture Type: Advanced
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Mapping: None
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Import Type: Default
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Bypass sRGB Sampling: ticked
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Generate Mip Maps: Off
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Wrap Mode: Clamp
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Filter Mode: Bilinear
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Aniso Level: 0
  
 
For more information on creating LUTs, see Unity's documentation here; [https://docs.unity3d.com/Manual/script-ColorCorrectionLookup.html]
 
For more information on creating LUTs, see Unity's documentation here; [https://docs.unity3d.com/Manual/script-ColorCorrectionLookup.html]

Revision as of 13:10, 4 August 2016

Visual Effects

You can add colour treatments to your gesture using the Avatar Effect LUT script.


Gesture lut.jpg

When you import a texture to apply as a LUT you should apply the following settings to your .png file;

Texture Type: Advanced Mapping: None Import Type: Default Bypass sRGB Sampling: ticked Generate Mip Maps: Off Wrap Mode: Clamp Filter Mode: Bilinear Aniso Level: 0

For more information on creating LUTs, see Unity's documentation here; [1]

Audio

You can add audio effects, synchronised with other events in the gesture, using the Audio Effect component;


Gestures audio.jpg


For more information on audio files and Unity see here; [2]