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Difference between revisions of "Gestures/Animated Cameras"

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(Created page with "You can animaate the camera in concert with the character animations in your gesture. ==Avatar Effect Camera Script== You can set a start and end position for the camera us...")
 
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* Keyframe start and end of track
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Keyframe start and end of track
  
 
Before you import your fbx file it needs to contain two animated objects; a Camera and Camera Interest.
 
Before you import your fbx file it needs to contain two animated objects; a Camera and Camera Interest.

Revision as of 09:44, 18 June 2016

You can animaate the camera in concert with the character animations in your gesture.

Avatar Effect Camera Script

You can set a start and end position for the camera using the Avatar Effect Camera script.


Gesture - camera character script.jpg


Avatar Effect Camera Movement Script

You can apply animation from an fbx file to the camera using the Avatar Effect Camera Movement Script.


File:Gesture - camera path script.jpg


Keyframe start and end of track

Before you import your fbx file it needs to contain two animated objects; a Camera and Camera Interest.

Please ensure that for both objects there is a keyframe at the start and end of the track;


Animate camera path.jpg


  • Copy Field of View data to Camera Scale X

Before you import your fbx file please copy the field of view information into the Camera object's X scale track.

The Legacy Animation rig Space uses to apply the animation to the user's camera inworld does not pick the data directly from the Field of View track in your animation editor.


Field of view.jpg


Legacy Animation Clip


Camera_fbx_set_to_legacy.jpg