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Before you import your fbx file it needs to contain two animated objects; a Camera and Camera Interest. | Before you import your fbx file it needs to contain two animated objects; a Camera and Camera Interest. |
You can animaate the camera in concert with the character animations in your gesture.
You can set a start and end position for the camera using the Avatar Effect Camera script.
You can apply animation from an fbx file to the camera using the Avatar Effect Camera Movement Script.
File:Gesture - camera path script.jpg
Keyframe start and end of track
Before you import your fbx file it needs to contain two animated objects; a Camera and Camera Interest.
Please ensure that for both objects there is a keyframe at the start and end of the track;
Before you import your fbx file please copy the field of view information into the Camera object's X scale track.
The Legacy Animation rig Space uses to apply the animation to the user's camera inworld does not pick the data directly from the Field of View track in your animation editor.
Legacy Animation Clip
Camera_fbx_set_to_legacy.jpg