|
|
Line 10: |
Line 10: |
| * Download and import the Space Editor Pack prefab into your Unity project. | | * Download and import the Space Editor Pack prefab into your Unity project. |
| | | |
− | <iframe src="https://player.vimeo.com/video/170326007?title=0&byline=0&portrait=0" width="640" height="360" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>
| + | |
− | <p><a href="https://vimeo.com/170326007">Region creation and upload tutorial 1</a> from <a href="https://vimeo.com/user434365">Rohan Freeman</a> on <a href="https://vimeo.com">Vimeo</a>.</p> | + | <embedvideo service="youtube">https://www.youtube.com/watch?v=pSsYTj9kCHE</embedvideo> |
| | | |
| ==[[Basic Scene Set Up]]== | | ==[[Basic Scene Set Up]]== |
Revision as of 14:24, 16 June 2016
This section explains how you can create and upload regions to the Space virtual world.
Link Space and Unity
- Grab an API key from https://curator.sine.space/ and link it to your Unity project.
- Download and import the Space Editor Pack prefab into your Unity project.
Basic Scene Set Up
- Assemble your scene content
- Remove the main camera
- Add a landing zone
Region - Virtual Good Settings
- Add Scene Settings Component
- Fill in Virtual goods information
Region - Export Settings
- Choose whether your region is downloaded as one file or streamed progressively to your guests.
- Set your region's loading page
- Reserve your region's unique URL
Region - Platform Settings
- Choose which platforms to publish your regions in.
- Fine tune the export settings for each platform.
Region - Submission Process
- Review the scene report
- Apply compression settings and make any manual adjustments
- Sort content into layers for draw distance and maake any manual adjustments
- Submit to http://creator.sine.space/
Region Management
- Preview your region before pushing to Live.
- Manage access to your region.
- Manage multiple regions