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==Localisation== | ==Localisation== | ||
In the top menu in Unity go to Space / Scene Settings.
This will add a Virtual Goods component to your scene. You will see a set of fields in the Inspector.
You can return to this component any time via Space / Scene Settings.
In the Inspector set the Content Type to Region.
Add the name, description and brand identity of your region as you want it to appear in the explore and discovery panels of the Space platform.
You can add slots for as many different languages as you want to.
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IMAGES AND ICONS
If you are uploading items that will be sold as virtual goods to other Space users, add the store icons and imagery here and set the prices for Gold and Silver credits.
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If you are uploading a region or item that is not for sale, tick the not for sale box. You do not need to add any images or icons if the item is not for sale.
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DUAL CURRENCIES
You can set each item to gold only, silver only or any combination of the two. As a guiding principal we would recommend making most of your inventory gold only but offering a few items for silver as well, perhaps 10% of total inventory, to help promote your goods to a wider audience and to give the platform a richer pool of content for new users to explore before they buy gold.
Gold
Gold credits can only be purchased for real money by spending users and can be converted back to real money by Sine Wave virtual goods partners.
Gold credits trade at 10 / 1 fixed ratio with USD$
Silver
Silver credits are free promotional credits given to users as rewards for participating in the community.
Silver credits cannot be converted to real money but can be used by creators to promote their content to new platform users who have not yet purchased gold.
CONTENT MATURITY
Choose an appropriate content maturity level;
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CREATOR INFORMATION
The creator information should show the details of the legal entity holding the account; whether that is an individual or a company.
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