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Difference between revisions of "Post Processing"

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These are all the different effects included in the post processing profile. You can toggle the settings on and off by clicking on the small circle next to the effect name.  
 
These are all the different effects included in the post processing profile. You can toggle the settings on and off by clicking on the small circle next to the effect name.  
  
These are the effects:
+
'''Debug Views''' -
 +
 
 +
'''Fog''' -
 +
 
 +
'''Antialiasing''' -
 +
 
 +
'''Ambient Occlusion''' -
 +
 
 +
'''Screen Space Reflection''' -
 +
 
 +
'''Depth of Field''' -
 +
 
 +
'''Motion Blur''' -
 +
 
 +
'''Eye Adaptation''' -
 +
 
 +
'''Bloom''' -
 +
 
 +
'''Color Grading''' -
 +
 
 +
'''User Lut''' -
 +
 
 +
'''Chromatic Aberration''' -
 +
 
 +
'''Grain'''-
 +
 
 +
'''Vignette'''-
 +
 
 +
'''Dithering''' -
 +
 
 +
'''Sharpen''' -
 +
 
 +
'''Volumetric Lighting''' -

Revision as of 06:15, 27 June 2017

Post Processing allows different effects and lighting to be added to your scene or region. There a number of different settings, which we will explain here, and also show you how to create a Post Processing Profile in your scene in Unity, including how to enable real time editing of the settings.

When you have your scene open in Unity with your region layout, you can add a Post Processing Profile. This is the profile which includes all of the different effects and the effect settings.

To add this profile, right click in your project window and go to Create>Space Post-Processing Profile. Click on the profile in the project window, and under the inspector window, you will see this:

Postfxinspector.jpg

These are all the different effects included in the post processing profile. You can toggle the settings on and off by clicking on the small circle next to the effect name.

Debug Views -

Fog -

Antialiasing -

Ambient Occlusion -

Screen Space Reflection -

Depth of Field -

Motion Blur -

Eye Adaptation -

Bloom -

Color Grading -

User Lut -

Chromatic Aberration -

Grain-

Vignette-

Dithering -

Sharpen -

Volumetric Lighting -