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# Chromatic Aberration (currently uses Unity Technologies Cinematic Image Effect Variant, WITHOUT the Vignetting) | # Chromatic Aberration (currently uses Unity Technologies Cinematic Image Effect Variant, WITHOUT the Vignetting) | ||
# INTERNAL POST (underwater camera animation, etc.) | # INTERNAL POST (underwater camera animation, etc.) | ||
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+ | ==Creating a Post FX Process in Scene== | ||
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+ | To create a post fx process in your scene, you can right click in your project window, and choose 'Create' then 'Space Post-Processing Profile'. | ||
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+ | Drag this profile on to the PostZone component. The preview of the post fx will only show when you click on the 'Play' button. | ||
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+ | To have the preview visible in the Scene window, you need to drag the Post Zone component into the post processing behavior script. |
We run a variety of post effects on the camera; this can vary platform by platform depending on shader support and performance available. Most of these effects are written and maintained by third parties or are maintained by Unity Technologies, we do endeavour to utilise the latest versions of these when possible.
You do not need to purchase these for them to work in your regions; however you may need to if you wish to preview the settings during development (we do not have a license to redistribute these effects.)
Order (from first to last rendered)
To create a post fx process in your scene, you can right click in your project window, and choose 'Create' then 'Space Post-Processing Profile'.
Drag this profile on to the PostZone component. The preview of the post fx will only show when you click on the 'Play' button.
To have the preview visible in the Scene window, you need to drag the Post Zone component into the post processing behavior script.