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| + | File:Region_creation.jpg|a link to [[Help:Contents]] |
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| + | File:Region_creation.jpg|alt=An example image. It has flowers |
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| + | Region_creation.jpg|on page "{{PAGENAME}}" |
| + | File:Using Firefox.pdf|page=72 |
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| This section explains how you can create and upload regions to the Space virtual world. | | This section explains how you can create and upload regions to the Space virtual world. |
Revision as of 17:09, 24 July 2016
This section explains how you can create and upload regions to the Space virtual world.
- Grab an API key from https://curator.sine.space/ and link it to your Unity project.
- Download and import the Space Editor Pack prefab into your Unity project.
- Assemble your scene content
- Remove the main camera
- Add a landing zone
- Add Scene Settings Component
- Fill in Virtual goods information
- Choose whether your region is downloaded as one file or streamed progressively to your guests.
- Set your region's loading page
- Reserve your region's unique URL
- Choose which platforms to publish your regions in.
- Fine tune the export settings for each platform.
- Review the scene report
- Apply compression settings and make any manual adjustments
- Sort content into layers for draw distance and maake any manual adjustments
- Submit to http://creator.sine.space/
- Preview your region before pushing to Live.
- Manage access to your region.
- Manage multiple regions