(Created page with "This section covers clothes, hair, skin and attachments, all of which are configured using the "Make Clothing or Attachment" component. ==Basic clothing== * Set up scene...") |
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If you have existing clothing inventories created for other virtual worlds you can use the Sine Wave porting service to automatically reskin them for the default Space avatars. | If you have existing clothing inventories created for other virtual worlds you can use the Sine Wave porting service to automatically reskin them for the default Space avatars. | ||
− | Contact [ | + | Contact us here [http://sine.space/faq/contact_us/] for more information. |
==[[Using different skeletons]]== | ==[[Using different skeletons]]== | ||
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Space is a virtual world platform supporting multipe virtual world deployments and multiple avatar skeletons. | Space is a virtual world platform supporting multipe virtual world deployments and multiple avatar skeletons. | ||
− | If you would like a specific avatar skeleton to be available inworld for your content, please contact [ | + | If you would like a specific avatar skeleton to be available inworld for your content, please contact us; [http://sine.space/faq/contact_us/] for more information. |
==[[Cloth physics]]== | ==[[Cloth physics]]== |
This section covers clothes, hair, skin and attachments, all of which are configured using the "Make Clothing or Attachment" component.
If you have existing clothing inventories created for other virtual worlds you can use the Sine Wave porting service to automatically reskin them for the default Space avatars.
Contact us here [1] for more information.
Space is a virtual world platform supporting multipe virtual world deployments and multiple avatar skeletons.
If you would like a specific avatar skeleton to be available inworld for your content, please contact us; [2] for more information.
Space supports the Unity cloth physics engine, allowing clothing and hair to respond to gravity, wind and movement.
For more information on cloth physics in unity see here; [3]