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Difference between revisions of "Regions/Lighting"

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Sine.Spaces uses Deferred rendering. So you can use as many lights as you wish.
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Below is the Unity5 documentation for scene lighting. It's a bit long but worth the read.
 
Below is the Unity5 documentation for scene lighting. It's a bit long but worth the read.
  
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[[https://unity3d.com/learn/tutorials/topics/graphics/using-lights?playlist=17102 Basic Lights]]
 
[[https://unity3d.com/learn/tutorials/topics/graphics/using-lights?playlist=17102 Basic Lights]]
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''Baking your Scenes Lighting'' Coming soon.

Revision as of 21:24, 23 September 2016

Sine.Spaces uses Deferred rendering. So you can use as many lights as you wish.

Below is the Unity5 documentation for scene lighting. It's a bit long but worth the read.

[Lighting a Scene]

Here is a video on the basics of light.

[Basic Lights]

Baking your Scenes Lighting Coming soon.