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+ | Sine.Spaces uses Deferred rendering. So you can use as many lights as you wish. | ||
+ | |||
Below is the Unity5 documentation for scene lighting. It's a bit long but worth the read. | Below is the Unity5 documentation for scene lighting. It's a bit long but worth the read. | ||
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[[https://unity3d.com/learn/tutorials/topics/graphics/using-lights?playlist=17102 Basic Lights]] | [[https://unity3d.com/learn/tutorials/topics/graphics/using-lights?playlist=17102 Basic Lights]] | ||
+ | |||
+ | ''Baking your Scenes Lighting'' Coming soon. |
Sine.Spaces uses Deferred rendering. So you can use as many lights as you wish.
Below is the Unity5 documentation for scene lighting. It's a bit long but worth the read.
Here is a video on the basics of light.
Baking your Scenes Lighting Coming soon.