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− | The SMath class contains common math functions, see also [[SVector]] and [[SQuaternion]] for Vector and Quaternion related math functions.
| + | https://docs.sine.space/v/scripting/client-scripting/static-classes/smath |
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− | ==Fields==
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− | {{ScriptFunction|float|Pi|;|Returns the constant value of Π (readonly).|5=Space.Log('''Space.Math.Pi''');<br>''-- prints 3.14159274101257''
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− | }}
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− | ==Members==
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− | {{ScriptFunction|float|Random|();|Returns a random float between 0 and 1 (inclusive)|5 = local randomNumber = '''Space.Math.Random()''';<br>Space.Log(randomNumber);<br>-- prints 0.689094245433807}}
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− | {{ScriptFunction|float|RandomRange|(float min, float max);|Returns a random float between min and max (inclusive)|5=local min = 100.0;<br>local max = 500.0;<br>local randomNumber = '''Space.Math.RandomRange'''(min, max );
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− | <br>Space.Log(randomNumber);<br>-- prints 0206.659149169922}}
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− | {{ScriptFunction|int|RandomInteger|(int min, int max);|Returns a random float between min (inclusive) and max (exclusive)|5=local min = 50;<br>local max = 75;<br>local randomInteger = '''Space.Math.RandomInteger'''(min, max);<br>Space.Log(randomInteger);<br>-- prints 52}}
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− | {{ScriptFunction|float|Abs|(float val);|Returns the absolute value of 'val'|5=local value = -4.2<br>local absoluteNum = '''Space.Math.Abs'''(value);<br>Space.Log(absoluteNum);<br>''-- prints 4 [BUG] should be 4.2''}}
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− | {{ScriptFunction|int|Abs|(int val);|Returns the absolute value of 'val'|5=local value = -4<br>local absoluteNum = '''Space.Math.Abs'''(value);<br>Space.Log(absoluteNum);<br>''-- prints 4''}}
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− | {{ScriptFunction|float|Acos|(float val);|Returns the arc cosine value of 'val'|5=local value = 0.5;<br>local arcCosine = '''Space.Math.Acos'''(value);<br>Space.Log(arcCosine);<br>''-- prints 1.04719758033752 (radians) which is 60 degrees''}}
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− | {{ScriptFunction|bool|Approximately|(float a, float b);|True if the difference between a and b is less than epsilon|5=local a = 5.0;<br>local b = 5;<br>local approx1 = '''Space.Math.Approximately'''(a, b);<br>Space.Log(approx1);<br>''-- prints true''<br><br>local a = 5.01;<br>local b = 5.0;<br>local approx2 = '''Space.Math.Approximately'''(a, b);<br>Space.Log(approx2);<br>''-- prints false''<br><br>local a = 5.01;<br>local b = 5.0;<br>local approx3 = '''Space.Math.Approximately'''(a, b);<br>Space.Log(approx3);<br>''-- prints false''}}
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− | {{ScriptFunction|bool|Asin|(float val);|Returns the arc sine value of 'val'|5=local value = 0.5;<br>local arcSine = '''Space.Math.Asin'''(value);<br>Space.Log(arcSine);<br>''-- prints 0.523598790168762 (radians) which is 30 degrees''}}
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− | {{ScriptFunction|bool|Atan|(float val);|Returns the arc tangent value of 'val'|5=local value = 1.732050808;<br>local arcTangent = '''Space.Math.Atan'''(value);<br>Space.Log(arcTangent);<br>''-- prints 1.04719758033752 (radians) which is 60 degrees''}}
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− | {{ScriptFunction|bool|Atan2|(float y, float x);|Returns the arc tangent of y/x|5=local x = 0.5;<br>local y = 0.5;<br>local arcTangent = '''Space.Math.Atan2'''(y, x);<br>Space.Log(arcTangent);<br>''-- prints 0.785398185253143''}}
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− | {{ScriptFunction|int|Ceil|(float val);|Returns the ceil value of 'val' as an integer|5=Space.Log('''Space.Math.Ceil'''(4.0));<br>
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− | ''-- prints 4''<br><br>Space.Log('''Space.Math.Ceil'''(4.2));<br>''-- prints 5''<br><br>Space.Log('''Space.Math.Ceil'''(-4.2));<br>''-- prints -4''
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− | }}
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− | {{ScriptFunction|float|Clamp|(float val, float min, float max);|Clamps val between min and max, and returns the result|5=local value = 100.0;<br>local min = 20.0;<br>local max = 82.0;<br><br>local clampedValue = '''Space.Math.Clamp'''(value, min, max);<br>Space.Log(clampedValue);<br>
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− | ''-- prints 82''}}
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− | {{ScriptFunction|float|Clamp01|(float val);|Clamps val between 0 and 1, and returns the result|5=local value = -1.0;<br><br>local clampedValue = '''Space.Math.Clamp01'''(value);<br>Space.Log(clampedValue);<br>''-- prints 0''}}
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− | {{ScriptFunction|int|ClosestPowerOfTwo|(int val);|Returns the closest power of two to val|5=local value = 33;<br><br>local powerOfTwo = '''Space.Math.ClosestPowerOfTwo'''(value);<br>Space.Log(powerOfTwo);<br>''-- prints 32''}}
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− | {{ScriptFunction|float|Cos|(float val);|Returns the cosine of val|5=local angle = 1.04719758033752; ''-- converts to 60 degrees''<br>local cosine = '''Space.Math.Cos'''(angle);<br>Space.Log(cosine);<br>''-- prints 0.499999970197678''<br><br>local angle2 = Space.Math.Pi/3; ''-- converts to 60 degrees''<br>local cosine2 = '''Space.Math.Cos'''(angle2);<br>Space.Log(cosine2);<br>''-- prints 0.499999970197678''}}
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− | {{ScriptFunction|float|DeltaAngle|(float current, float target);|Returns the difference in degrees between two values (e.g. 350' and 17' returns 27')|5=Space.Log('''Space.Math.DeltaAngle'''(350.0, 17.0));<br>''-- prints 27''}}
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− | {{ScriptFunction|float|Exp|(float val);|Returns e raised to val power.|5=Space.Log('''Space.Math.Exp'''(3.0));<br>''-- prints 20.0855369567871''}}
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− | {{ScriptFunction|int|Floor|(float val);|Returns floor of val, converted to an int|5=Space.Log('''Space.Math.Floor'''(4.0));<br>''-- prints 4''<br><br>Space.Log('''Space.Math.Floor'''(4.2));<br>''-- prints 4''<br><br>Space.Log('''Space.Math.Floor'''(-4.2));<br>''-- prints -5''}}
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− | {{ScriptFunction|float|GammaToLinearSpace|(float val);|Converts a colour value from Gamma to Linear Space (Pow 2.2)|5=Space.Log('''Space.Math.GammaToLinearSpace'''(0.5));<br>''-- prints 0.214041143655777''}}
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− | {{ScriptFunction|float|InverseLerp|(float a, float b, float val);|Returns the percentage between a and b that 'val' is on a line (opposite of Lerp)|5=local sliderStart = 0.0;<br>local sliderStop = 100.0;<br>local currentSliderPos = 75.0;<br><br>local percentage = '''Space.Math.InverseLerp'''(sliderStart, sliderStop, currentSliderPos);<br>Space.Log(percentage);
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− | <br>''-- prints 0.75''}}
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− | {{ScriptFunction|bool|IsPowerOfTwo|(int val);|Returns true if val is a power of two|5=Space.Log('''Space.Math.IsPowerOfTwo'''(55));<br>''-- prints False''<br><br>Space.Log('''Space.Math.IsPowerOfTwo'''(32));<br>
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− | ''-- prints True''}}
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− | {{ScriptFunction|float|Lerp|(float a, float b, float val);|Interpolates between 'a' and 'b' based on 'val', assuming 'val' is between 0 and 1|5=local sliderStart = 0.0;<br>local sliderStop = 100.0;<br>local percentage = 0.75;<br><br>local currentSliderPos = '''Space.Math.Lerp'''(sliderStart, sliderStop, percentage);<br>Space.Log(currentSliderPos);<br> ''-- prints 75''}}
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− | {{ScriptFunction|float|LerpAngle|(float a, float b, float val);|Interpolates between angles 'a' and 'b' based on 'val', assuming 'val' is between 0 and 1|5=local sliderStartAngle = 0.0;<br>local sliderStopAngle = Space.Math.Pi;''-- 180 degrees''<br>local percentage = 0.50;<br><br>local currentSliderPos = '''Space.Math.LerpAngle'''(sliderStartAngle, sliderStopAngle, percentage);<br>Space.Log(currentSliderPos);<br>
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− | ''-- prints 1.57079637050629 (90 degrees)''}}
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− | {{ScriptFunction|float|LerpUnclamped|(float a, float b, float val);|Interpolates between 'a' and 'b' based on 'val', assuming 'val' is between 0 and 1, but unbounded (allowing higher/lower values)|5=local sliderStart = 0.0;<br>local sliderStop = 100.0;<br>local percentage = 2.0;<br><br>local currentSliderPos = '''Space.Math.LerpUnclamped'''(sliderStart, sliderStop, percentage);<br>Space.Log(currentSliderPos);<br> ''-- prints 200''}}
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− | {{ScriptFunction|float|LinearToGammaSpace|(float val);|Converts a colour value from Linear to Gamma Space (Pow 1/2.2)|5=Space.Log('''Space.Math.LinearToGammaSpace'''(0.214041143655777));<br>-''- prints 0.5''}}
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− | {{ScriptFunction|float|Log|(float val);|Returns the natural logarithm for 'val'|5=Space.Log('''Space.Math.Log'''(30.0));<br>''-- prints 3.40119743347168''}}
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− | {{ScriptFunction|float|Log|(float val, float p);|Returns the logarithm of 'p' for 'val'|5=Space.Log('''Space.Math.Log'''(4.0, 2.0));<br>''-- prints 2''}}
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− | {{ScriptFunction|float|Log10|(float val);|Returns the Log10 value for 'val'|5=Space.Log('''Space.Math.Log10'''(100.0));<br>''-- prints 2''}}
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− | {{ScriptFunction|float|Max|(float a, float b);|Returns higher of 'a' or 'b'|5=Space.Log('''Space.Math.Max'''(20.0, 100.0));<br>
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− | ''-- prints 100''}}
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− | {{ScriptFunction|float|Min|(float a, float b);|Returns lower of 'a' or 'b'|5=Space.Log('''Space.Math.Min'''(20.0, 100.0));<br>
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− | ''-- prints 20''}}
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− | {{ScriptFunction|float|MoveTowards|(float value, float target, float delta);|Move value to target, but by no more than delta}}
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− | {{ScriptFunction|float|MoveTowardsAngle|(float value, float target, float delta);|Move angle value to target, but by no more than delta}}
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− | {{ScriptFunction|int|NextPowerOfTwo|(int val);|Return the next power of two larger or equal to val}}
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− | {{ScriptFunction|float|PerlinNoise|(float x, float y);|Return 2D Perlin noise for coordinates x and y|5=-- Lua Translation of Unity C# Documentation<br><br>
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− | local ball = Space.Host.ExecutingObject;<br>
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− | ball.SubscribeToEvents();<br><br>
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− | ''-- animates this object to move upwards on the y axis with slight random movement''<br>
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− | local animateBall = function()<br>
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− | local heightScale = 0.1; ''-- controls speed of movement''<br>
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− | local xScale = 1.0; ''-- shifts x position on perlin noise plane''<br><br>
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− | local height = heightScale * '''Space.Math.PerlinNoise'''(Space.Time * xScale, 0.0);<br>
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− | local pos = ball.LocalPosition;<br>
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− | pos.y = pos.y + height;<br>
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− | ball.LocalPosition = pos;<br>
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− | Space.Log(pos.y);<br>
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− | end<br><br>
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− | ball.OnUpdate(animateBall);<br><br>
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− | ''-- NOTE: If you need a guaranteed range of [0,1], make sure to clamp the value with Space.Math.Clamp01.''}}
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− | {{ScriptFunction|float|PingPong|(float val, float length);|Return a value between 0 and length that oscillates upwards and back based on the position of 'val'}}
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− | {{ScriptFunction|float|Pow|(float x, float y);|Return x raised to y power}}
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− | {{ScriptFunction|float|Repeat|(float val, float length);|Return a value between 0 and length that returns to 0 after exceeding length based on 'val'}}
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− | {{ScriptFunction|int|Round|(float val);|Returns the nearest integer value to val}}
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− | {{ScriptFunction|float|Sign|(float val);|Returns either 1 or -1 based on the sign of 'val'}}
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− | {{ScriptFunction|float|Sin|(float val);|Returns the sine of val}}
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− | {{ScriptFunction|float|SmoothStep|(float from, float to, float val);|Similar to Lerp but moves slowly closer to the edges ('Spherical Lerp')}}
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− | {{ScriptFunction|float|Sqrt|(float val);|Returns the square root of val}}
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− | {{ScriptFunction|float|Tan|(float val);|Returns the tangent value of 'val'}}
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− | {{Scripting Navbox}}
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