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− | The SPhysics class allows you to interact with the physics scene. See also [[Scripting/SRigidbody]].
| + | This page has moved to: https://docs.sine.space/v/scripting/client-scripting/scene/sphysics |
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− | ==Members==
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− | {{ScriptFunction|SPhysicsHit|[] RayCast|(SVector origin, SVector normal, float distance);|Raycasts from origin along normal, distance meters - and returns the list of collided objects in distance order (closest first)}}
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− | {{ScriptFunction|SPhysicsHit|[] SphereCast|(SVector origin, float radius, float distance);|Sweeps from origin in a spherical ray 'radius' wide, and returns the list of collided objects}}
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− | {{ScriptFunction|SPhysicsHit|[] CapsuleCast|(SVector origin, SVector end, float radius, float distance);|Sweeps a capsule from origin to end, radius wide and returns the list of collided objects}}
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− | {{ScriptFunction|SPhysicsHit|[] BoxCast|(SVector origin, SVector halfExtents, SVector direction, SQuaternion orientation, float distance);|Sweeps a box defined by origin+halfExtents along directiojn, distance meters with a orientation matching orientation - and returns the collisions in distance order.}}
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− | {{Scripting Navbox}}
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Latest revision as of 07:15, 19 September 2022
This page has moved to: https://docs.sine.space/v/scripting/client-scripting/scene/sphysics