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− | The 'Space' global accessible in every script (for C# scripts, this inherits from the [[Scripting/SpaceScript|SpaceScript]] base class)
| + | This page has moved to: https://docs.sine.space/v/scripting/client-scripting/scene/sscript |
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− | It has the following members:
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− | {{ScriptFunction|SInventory|Inventory|{ get; }|Allows access to the users inventory}}
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− | {{ScriptFunction|SPersistence|Persistence|{ get; }|Stores information between user sessions, and for other users}}
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− | {{ScriptFunction|SScene|Scene|{ get; }|Allows access to the current scene graph (objects and avatars in the scene, and other information)}}
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− | {{ScriptFunction|SHost|Host|{ get; }|Access information about the current scripting runtime host}}
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− | {{ScriptFunction|SPhysics|Physics|{ get; }|Call physics-related commands, and variables, such as raycasting}}
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− | * [[Scripting/SMath]] Math
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− | * [[Scripting/SString]] String
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− | * [[Scripting/SInput]] Input
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− | * [[Scripting/SCameraManager]] Camera
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− | * [[Scripting/SWebService]] WebServices
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− | * [[Scripting/SNetwork]] Network
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− | * [[Scripting/SResource]][] Resources
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− | * float Time ''The current viewer time - this will usually correlate with the number of seconds the player has been in the current scene, increments each frame, typically used for animation/tweening''
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− | * DateTime ServerTime ''The current server time - usually UTC, as according to the login server.''
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− | * float DeltaTime ''The current time between this frame, and the previous frame, as used in Update, LateUpdate events, if moving a object, you can multiply it by DeltaTime to get a consistent speed''
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− | * void Log(string text) ''Logs the message to the script debug console''
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