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− | =Properties=
| + | This page has moved to: https://docs.sine.space/v/scripting/client-scripting/components/scloth |
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− | {{ScriptFunction|float|BendingStiffness|{get; set;}|Bending stiffness of cloth.|5=
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− | Scene = Space.Scene<br>
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− | Skeleton = Scene.PlayerAvatar.Skeleton<br>
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− | Clothing = Skeleton.Find("Clothing IDXXXXX ( )")<br>
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− | Clothing.BendingStiffness = 0.5
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− | }}
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− | {{ScriptFunction|float|CollisionMassScale|{get; set;}|Increase the mass of colliding particles.|5=
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− | Scene = Space.Scene<br>
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− | Skeleton = Scene.PlayerAvatar.Skeleton<br>
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− | Clothing = Skeleton.Find("Clothing IDXXXXX ( )")<br>
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− | Clothing.CollisionMassScale =0.5
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− | }}
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− | {{ScriptFunction|bool|EnableContinuousCollision|{get; set;}|Enable continuous collision to improve collision stability.|5=
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− | Scene = Space.Scene<br>
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− | Skeleton = Scene.PlayerAvatar.Skeleton<br>
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− | Clothing = Skeleton.Find("Clothing IDXXXXX ( )")<br>
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− | Clothing.EnableContinuousCollision = true<br>
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− | Space.Log(Clothing. EnableContinuousCollision)
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− | }}
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− | {{ScriptFunction|bool|Enabled|{get; set;}|Enable or disable components.|5=
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− | Space.Host.ExecutingObject.Cloth.Enabled = false|6=<pre>--clicking this object will Enable/Disable it's Cloth component
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− | thisGameObject = Space.Host.ExecutingObject
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− | component = thisGameObject.Cloth
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− | OnClick = function()
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− | component.Enabled = not component.Enabled
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− | end
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− | thisGameObject.AddClickable()
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− | thisGameObject.Clickable.OnClick(OnClick)</pre>
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− | }}
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− | {{ScriptFunction|SVector|ExternalAcceleration|{get; set;}|A constant external acceleration applied to the cloth.|5=
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− | Scene = Space.Scene<br>
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− | Skeleton = Scene.PlayerAvatar.Skeleton<br>
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− | Clothing = Skeleton.Find("Clothing IDXXXXX ( )")<br>
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− | Clothing.ExternalAcceleration = Vector.New(3,4,5)<br>
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− | Space.Log(“ExternalAccelerationValue here X:”..Clothing.ExternalAcceleration.X..”Y:”.. Clothing.ExternalAcceleration.Y..”Z:”.. Clothing.ExternalAcceleration.Z)
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− | }}
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− | {{ScriptFunction|float|Friction|{get; set;}|Return the friction of the cloth when colliding with the character.|5=
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− | Scene = Space.Scene<br>
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− | Skeleton = Scene.PlayerAvatar.Skeleton<br>
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− | Clothing = Skeleton.Find("Clothing IDXXXXX ( )")<br>
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− | Clothing.Friction = 0.896
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− | }}
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− | {{ScriptFunction|SVector|RandomAcceleration|{get; set;}|A constant external acceleration applied to the cloth.|5=
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− | Scene = Space.Scene<br>
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− | Skeleton = Scene.PlayerAvatar.Skeleton<br>
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− | Clothing = Skeleton.Find("Clothing IDXXXXX ( )")<br>
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− | Clothing.ExternalAcceleration = Vector.New(3,4,5)<br>
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− | Space.Log(“Random AccelerationValue here X:”..Clothing.RandomAcceleration.X..”Y:”.. Clothing.RandomlAcceleration.Y..”Z:”.. Clothing.RandomAcceleration.Z)
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− | }}
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− | {{ScriptFunction|float|StretchingStiffness|{get; set;}|Stretching stiffness of the cloth.|5=
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− | Scene = Space.Scene<br>
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− | Skeleton = Scene.PlayerAvatar.Skeleton<br>
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− | Clothing = Skeleton.Find("Clothing IDXXXXX ( )")<br>
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− | Clothing.StretchingStiffness = 0.689
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− | }}
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− | {{ScriptFunction|bool|UseGravity|{get; set;}|Stretching stiffness of the cloth.|5=
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− | Scene = Space.Scene<br>
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− | Skeleton = Scene.PlayerAvatar.Skeleton<br>
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− | Clothing = Skeleton.Find("Clothing IDXXXXX ( )")<br>
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− | Clothing.UseGravity = false
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− | }}
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− | {{Scripting Navbox}}
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