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The space platform provides virtual world creators with lighting tools that can create a huge variety of amazing, atmospheric spaces. | The space platform provides virtual world creators with lighting tools that can create a huge variety of amazing, atmospheric spaces. | ||
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<div style="font-size: 14px; font-weight: bold; color: #000000; height: 20px;">Mirage Scene Download</div> | <div style="font-size: 14px; font-weight: bold; color: #000000; height: 20px;">Mirage Scene Download</div> | ||
− | * | + | *[http://space-files.s3.amazonaws.com/sample-art/Mirage-Region.unitypackage Mirage] |
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There is no one right way to light a region. Getting the right lighting can take a few attempts. This How To looks at the combination of different light types, both realtime and baked, in the Mirage demo scene. | There is no one right way to light a region. Getting the right lighting can take a few attempts. This How To looks at the combination of different light types, both realtime and baked, in the Mirage demo scene. | ||
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__TOC__ | __TOC__ | ||
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The Ambient light has no source in the scene and is modified via Window / Lighting from the top menu bar. | The Ambient light has no source in the scene and is modified via Window / Lighting from the top menu bar. | ||
− | In this scene the ambient source is the skybox; the color range of the skybox informs the color range of the ambient light in the scene. | + | In this scene the ambient source is the skybox; the color range of the skybox informs the color range of the ambient light in the scene. You can also use either a flat colour source, or three gradient options. The skybox option works well in the Mirage region but doesn't always look good, depending on the skybox itself. |
[[File:Ambientlight.jpg]] | [[File:Ambientlight.jpg]] | ||
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==Adding lights to a scene== | ==Adding lights to a scene== | ||
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This can be very good for LEDs and small light piping. It also contributes to light bounce off shiny surfaces. | This can be very good for LEDs and small light piping. It also contributes to light bounce off shiny surfaces. | ||
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+ | Emissive surfaces are only applied to static objects, and only for baked lighting. | ||
''NOTE'' | ''NOTE'' | ||
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[[File:Emissivesurfaces.jpg]] | [[File:Emissivesurfaces.jpg]] | ||
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==Light probes== | ==Light probes== |