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[[Region - Export Settings]] | [[Region - Export Settings]] | ||
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+ | * Choose whether your region is downloaded as one file or streamed progressively to your guests. | ||
+ | * Set your region's loading page | ||
+ | * Reserve your region's unique URL | ||
==Region - Platform Settings== | ==Region - Platform Settings== |
Create and upload a region
Region - Virtual Good Settings
REPORT
Info
This shows how many objects, root objects and colliders your scene has. It will flag potential performance issues.
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Script list
Space currently has a white list of approximately 120 scripts you can deploy in your regions. The script list shows all the scripts in your project, flagging the ones not currently white listed, which will be stripped out when submitted.
You can submit scripts to your account manager for inclusion in the white list. When the platform's SDK is released (scheduled for September 2016) the white list will be maintained in parallel.
Apply compression settings
Click this button to apply the Platform Settings (above) to the assets in your scene.
Once the automated compression has run you can manually adjust individual files before publishing. You might, for instance, apply 512 as a maximum image size for the WebGL version of your region but then revert one or more specific important textures back to a higher resolution.
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Sort into layers
Click this button to automatically assign every asset in the scene to one of four draw distance layers, according to their size; larger objects are set to be visible at greater distances.
The draw distance for each user is determined by the quality settings they select inworld;
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Default = 20 to 75m Important = 80 to 320m VImportant = 240m to 900m NotImport = Max 30m (60m in Beautiful/Ultra) NotImportLandmark = Max 60m (120m in Beautiful/Ultra)
If you do not apply Sort into layers button everything will be left in default layer.
After applying you can manually review and modify;
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Automatic submission
Once your scene is ready to submit, click Automatic submission. This will create a zip file containing the region and will send it to the Space servers.
Here the assets will be unpacked and compiled for each of the different platforms you have specified. You will receive three automated emails; confirming the content has been received, has started processing and has been released for you to log in and review.
STAGING AND LIVE SERVERS
When you upload a region it will deploy first on the Space staging servers; staging.sine.space
Regardless of your subscription level, you can upload as many regions as you want to the staging server.
Once on the staging server your region will have an obscenity and security review by a member of the Space team. This review is to ensure the maturity ratings are appropriate and that nothing in the scene could crash the servers or severely impair performance for other users.
If you have a Level 5 subscription you can bypass this manual review and push directly to the live servers yourself.
Your subscription level determines the number of regions you can release concurrently on the live server.
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REGION INFO PANEL
When you are logged in to any region you can click the minimap in the top right corner to open the Region info panel for that region.
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REGION ACCESS
If you are the region owner you can then modify the access permissions;
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You can set the region to be public, limited to your friends or limited to specific individuals who you approve.
APPROVE USERS FOR REGION ACCESS
Any user can request access to one of your private regions;
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You can approve or reject their application.
MEMBERS
In the members panel you can see who currently has access to the region and you can modify their permissions on an individual basis.
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MULTIPLE REGION MANAGEMENT
Your subscription level sets the number of concurrent regions you can deploy on the live servers.
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You can upload as many regions as you want to, and then enable or disable each region to set which ones are live at any time;
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