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Difference between revisions of "Post Processing"

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(Created page with "=Technical Details= We run a variety of post effects on the camera; this can vary platform by platform depending on shader support and performance available. Most of these eff...")
 
(Technical Details)
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# INTERNAL POST (handles highlighting avatars, clickables, etc.)
 
# INTERNAL POST (handles highlighting avatars, clickables, etc.)
 
# Gamma Fake Linear (fakes linear lighting on Gamma-only platforms such as WebGL and some mobile), uses  
 
# Gamma Fake Linear (fakes linear lighting on Gamma-only platforms such as WebGL and some mobile), uses  
# Colour Grading (currently uses Unity Technologies Cinematic Image Effect variant)
+
# Colour Grading (currently uses Unity Technologies Cinematic Image Effect variant "Tone Mapping and Color Grading")
 
# Chromatic Aberration (currently uses Unity Technologies Cinematic Image Effect Variant, WITHOUT the Vignetting)
 
# Chromatic Aberration (currently uses Unity Technologies Cinematic Image Effect Variant, WITHOUT the Vignetting)
 
# INTERNAL POST (underwater camera animation, etc.)
 
# INTERNAL POST (underwater camera animation, etc.)

Revision as of 16:16, 4 August 2016

Technical Details

We run a variety of post effects on the camera; this can vary platform by platform depending on shader support and performance available. Most of these effects are written and maintained by third parties or are maintained by Unity Technologies, we do endeavour to utilise the latest versions of these when possible.

You do not need to purchase these for them to work in your regions; however you may need to if you wish to preview the settings during development (we do not have a license to redistribute these effects.)

Order (from first to last rendered)

  1. Screen Space Reflections (uses Unity Technologies Cinematic Image Effect variant)
  2. Ambient Occlusion (currently uses Sonic Ether's SESSAO effect)
  3. Global Fog (uses either Unity's Global Fog component, or Keijiro Takahashi's KinoFog depending on region fog settings.)
  4. Atmospheric Scattering (currently uses DeepSky Haze, only enabled when requested by Post Zone)
  5. Depth of Field (currently uses Unity Technologies Cinematic Image Effect variant)
  6. Sharpening (currently uses Beautify)
  7. Bloom (currently uses Beautify OR Sonic Ether's Bloom w/ adaptions)
  8. Lens Dirt (currently uses Beautify OR Sonic Ether's Bloom w/ adaptions)
  9. Vignetting (currently uses Beautify)
  10. INTERNAL POST (handles highlighting avatars, clickables, etc.)
  11. Gamma Fake Linear (fakes linear lighting on Gamma-only platforms such as WebGL and some mobile), uses
  12. Colour Grading (currently uses Unity Technologies Cinematic Image Effect variant "Tone Mapping and Color Grading")
  13. Chromatic Aberration (currently uses Unity Technologies Cinematic Image Effect Variant, WITHOUT the Vignetting)
  14. INTERNAL POST (underwater camera animation, etc.)