(Created page with "=Technical Details= We run a variety of post effects on the camera; this can vary platform by platform depending on shader support and performance available. Most of these eff...") |
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# INTERNAL POST (handles highlighting avatars, clickables, etc.) | # INTERNAL POST (handles highlighting avatars, clickables, etc.) | ||
# Gamma Fake Linear (fakes linear lighting on Gamma-only platforms such as WebGL and some mobile), uses | # Gamma Fake Linear (fakes linear lighting on Gamma-only platforms such as WebGL and some mobile), uses | ||
− | # Colour Grading (currently uses Unity Technologies Cinematic Image Effect variant) | + | # Colour Grading (currently uses Unity Technologies Cinematic Image Effect variant "Tone Mapping and Color Grading") |
# Chromatic Aberration (currently uses Unity Technologies Cinematic Image Effect Variant, WITHOUT the Vignetting) | # Chromatic Aberration (currently uses Unity Technologies Cinematic Image Effect Variant, WITHOUT the Vignetting) | ||
# INTERNAL POST (underwater camera animation, etc.) | # INTERNAL POST (underwater camera animation, etc.) |
We run a variety of post effects on the camera; this can vary platform by platform depending on shader support and performance available. Most of these effects are written and maintained by third parties or are maintained by Unity Technologies, we do endeavour to utilise the latest versions of these when possible.
You do not need to purchase these for them to work in your regions; however you may need to if you wish to preview the settings during development (we do not have a license to redistribute these effects.)
Order (from first to last rendered)