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Difference between revisions of "Gestures/FX"

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(Visual Effects)
(Visual Effects)
Line 9: Line 9:
  
 
Texture Type: Advanced
 
Texture Type: Advanced
 +
 
Mapping: None
 
Mapping: None
 +
 
Import Type: Default
 
Import Type: Default
 +
 
Bypass sRGB Sampling: ticked
 
Bypass sRGB Sampling: ticked
 +
 
Generate Mip Maps: Off
 
Generate Mip Maps: Off
 +
 
Wrap Mode: Clamp
 
Wrap Mode: Clamp
 +
 
Filter Mode: Bilinear
 
Filter Mode: Bilinear
 +
 
Aniso Level: 0
 
Aniso Level: 0
  

Revision as of 13:11, 4 August 2016

Visual Effects

You can add colour treatments to your gesture using the Avatar Effect LUT script.


Gesture lut.jpg

When you import a texture to apply as a LUT you should apply the following settings to your .png file;

Texture Type: Advanced

Mapping: None

Import Type: Default

Bypass sRGB Sampling: ticked

Generate Mip Maps: Off

Wrap Mode: Clamp

Filter Mode: Bilinear

Aniso Level: 0

For more information on creating LUTs, see Unity's documentation here; [1]

Audio

You can add audio effects, synchronised with other events in the gesture, using the Audio Effect component;


Gestures audio.jpg


For more information on audio files and Unity see here; [2]