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− | + | ===Aligning the focus camera=== | |
− | + | To align the camera, you will first need to add a camera into your scene (delete the main camera and a new one in). To do this, right click in the hierarchy and choose 'Camera'. | |
− | + | Now you want to move and rotate this camera so the screen is shown fully in the preview window. The easiest way to move the camera is to use the transform tool and set the position to 0,0,0 first, then move it until you are happy with the view. | |
− | Here is an example | + | Here is an example: |
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− | [[File: | + | [[File:Screencamera.jpg]] |
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+ | As you can see in the preview, the whole screen is in the cameras' view. | ||
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+ | With the camera selected, in the Inspector window, you will see the transform information. The transform information has a small settings button that looks like a cog. | ||
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+ | Click on this and it will open up a menu. | ||
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+ | [[File:Cameratransform.jpg]] | ||
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+ | In the menu, choose 'Copy Component'. This will copy the transform values of the camera. | ||
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+ | Create an empty game object by right clicking in the hierarchy and choose 'Create Empty'. |
Unity has the ability to make media surfaces. You can set up an object to become a media surface, to stream content from a URL.
For example, you could use a music video url for a club, or have a training video streaming for business purposes.
The browser surface script can only be used for streaming from URLs in the desktop client.
For making a media surface, you will first need to make the 3D object you want to use as a screen.
In the Inspector window, add the Browser Surface component to the item you are using for the screen.
This will bring up the browser surface script in the inspector window.
Width
This is used to set the width of the screen.
Height
This is used to set the height of the screen.
Aspect ratios for width and height:
Zoom
Zoom allows you to set how far the zoom is on the screen.
URL
This is where you place the URL for the video you want to stream.
Background Color
This is the background color of the screen, which is defaulted to black.
The recommended shader for the screen is a custom shader made by Sine Wave.
Create a new material in your project window by righting clicking, and choosing Create>Material on the pop up menu.
When the new material is in your project window, click on it, and you will see it's properties in the Inspector window.
On the Shader drop down menu, choose Sine Wave>Emissive Screen.
Turn the smoothness and metallic sliders down to 0 for the best results.
When you use media surfaces, you are using them so yourself and other users can view the streaming content. You will need to set up a couple of things to make viewing the content easier.
The focus camera script is used to create a focus camera. This focus camera script needs a target to focus on, and this is where an empty object comes in.
You will need to create a 3D object with a collider attached to it, and add the focus camera component on to it by choosing the object, and clicking on Add Component in the Inspector window.
You need to place this 3D object close to your screen, but not too close.
Search for focus camera and add it.
Once it's added, you will see these settings in the focus camera script.
Target Camera Position
The target camera position is where you want the camera to focus on.
Depth of Field
If you check this, depth of field will be used.
To align the camera, you will first need to add a camera into your scene (delete the main camera and a new one in). To do this, right click in the hierarchy and choose 'Camera'.
Now you want to move and rotate this camera so the screen is shown fully in the preview window. The easiest way to move the camera is to use the transform tool and set the position to 0,0,0 first, then move it until you are happy with the view.
Here is an example:
As you can see in the preview, the whole screen is in the cameras' view.
With the camera selected, in the Inspector window, you will see the transform information. The transform information has a small settings button that looks like a cog.
Click on this and it will open up a menu.
In the menu, choose 'Copy Component'. This will copy the transform values of the camera.
Create an empty game object by right clicking in the hierarchy and choose 'Create Empty'.