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− | The SMaterial class provides a wrapper around Materials used for rendering
| + | This page has moved to: https://docs.sine.space/v/scripting/client-scripting/types/smaterial |
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− | ==Members==
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− | {{ScriptFunction|void|SetFloat|(string name, float value);|Sets a shader property to value}}
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− | {{ScriptFunction|void|SetColor|(string name, float r, float g, float b, float a);|Sets a shader colour to value (HDR variant, 0..1 values)}}
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− | {{ScriptFunction|void|SetColor32|(string name, byte r, byte g, byte b, byte a);|Sets a shader colour to value (32-bit, 0..255 values)}}
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− | {{ScriptFunction|void|SetInt|(string name, int value);|Sets a shader property to value}}
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− | {{ScriptFunction|void|SetTexture|(string name, SResource texture);|Sets a texture to one provided by a resource}}
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− | {{ScriptFunction|void|SetTextureOffset|(string name, float x, float y);|Sets a texture offset to a value. '''IF USING FOR SCROLLING ANIMATION PLEASE US A ANIMATION NOT A SCRIPT'''}}
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− | {{ScriptFunction|void|SetTextureScale|(string name, float x, float y);|Sets a texture scale to a value. '''IF USING FOR SCROLLING ANIMATION PLEASE US A ANIMATION NOT A SCRIPT'''}}
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− | {{ScriptFunction|void|SetVector|(string name, SVector value);|Sets a shader property to value}}
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− | {{Scripting Navbox}}
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Latest revision as of 08:02, 19 September 2022
This page has moved to: https://docs.sine.space/v/scripting/client-scripting/types/smaterial