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− | =Static Public Member Functions=
| + | This page has moved to: https://docs.sine.space/v/scripting/client-scripting/types/sjointmotor |
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− | {{ScriptFunction|SJointMotor|New|(float targetVelocity, float force, bool freeSpin);|Creates a new SJointMotor with the given targetVelocity, force, freeSpin.||5=<pre>Motor= Space.Host.ExecutingObject.HingeJoint.Motor.New(1,2,true)</pre>|6=<pre>--the below script will change all Hinge Joint Motor properties to 0 when clicked
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− | --[Add "thehingejoint" reference to the Scripting Runtime component]
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− | thisObject = Space.Host.ExecutingObject
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− | hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
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− | function OnClickFunction()
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− | motor = hingejoint.Motor
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− | hingejoint.Motor = motor.New(0,0,false)
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− | end
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− | thisObject.AddClickable()
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− | thisObject.Clickable.OnClick(OnClickFunction)</pre>}}
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− | =Public Member Functions=
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− | {{ScriptFunction|string|ToString|();|Returns this SJointMotor's properties as a string||5=<pre>MotorString = Space.Host.ExecutingObject.HingeJoint.Motor.ToString()</pre>|6=<pre>--the below script will make a UI Text element display this GameObjects Hinge Joint Motor properties
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− | --[Add "thetext" and "thehingejoint" reference to the Scripting Runtime component]
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− | thisObject = Space.Host.ExecutingObject
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− | text = Space.Host.GetReference("thetext").UIText
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− | hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
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− | function OnUpdateFunction()
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− | motor = hingejoint.Motor
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− | text.Text = motor.ToString()
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− | end
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− | thisObject.OnUpdate(OnUpdateFunction)</pre>}}
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− | =Properties=
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− | {{ScriptFunction|float|TargetVelocity|{ get;set; }|The motor will apply a force up to force to achieve targetVelocity.|5=<pre>MotorTargetVelocity = Space.Host.ExecutingObject.HingeJoint.Motor.TargetVelocity</pre>|6=<pre>--the below script will make a slider change a Hinge Joint Motor TargetVelocity property
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− | --[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component]
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− | slider = Space.Host.GetReference("theslider").UISlider
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− | hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
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− | OVC = function()
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− | motor = hingejoint.Motor
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− | motor.TargetVelocity = (slider.Value * 10.0) -- from 0.0 to 10.0
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− | hingejoint.Motor = motor
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− | end
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− | slider.OnValueChanged(OVC)</pre>}}
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− | {{ScriptFunction|float|Force|{ get;set; }|The motor will apply a force. |5=<pre>MotorForce= Space.Host.ExecutingObject.HingeJoint.Motor.Force </pre>|6=<pre>--the below script will make a slider change a Hinge Joint Motor Force property
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− | --[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component]
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− | slider = Space.Host.GetReference("theslider").UISlider
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− | hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
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− | OVC = function()
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− | motor = hingejoint.Motor
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− | motor.Force = (slider.Value * 10.0) -- from 0.0 to 10.0
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− | hingejoint.Motor = motor
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− | end
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− | slider.OnValueChanged(OVC)</pre>}}
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− | {{ScriptFunction|bool|FreeSpin|{ get;set; }|If freeSpin is enabled the motor will only accelerate but never slow down.|5=<pre>MotorFreeSpin = Space.Host.ExecutingObject.HingeJoint.Motor.FreeSpin</pre>|6=<pre>--the below script will toggle Hinge Joint Motor FreeSpin property
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− | --[Add "thehingejoint" reference to the Scripting Runtime component]
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− | thisGameObject = Space.Host.ExecutingObject
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− | hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
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− | function OnClickFunction()
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− | motor = hingejoint.Motor
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− | motor.FreeSpin = not motor.FreeSpin
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− | hingejoint.Motor = motor
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− | end
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− | thisGameObject.AddClickable()
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− | thisGameObject.Clickable.OnClick(OnClickFunction)</pre>}}
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− | {{Scripting Navbox}}
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