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− | The 'Space' global accessible in every script (for C# scripts, this inherits from the [[Scripting/SpaceScript|SpaceScript]] base class)
| + | This page has moved to: https://docs.sine.space/v/scripting/client-scripting/scene/sscript |
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− | It has the following members:
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− | * [[Scripting/SInventory]] Inventory
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− | * [[Scripting/SPersistence]] Persistence
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− | * [[Scripting/SScene]] Scene
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− | * [[Scripting/SHost]] Host
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− | * [[Scripting/SPhysics]] Physics
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− | * [[Scripting/SMath]] Math
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− | * [[Scripting/SString]] String
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− | * [[Scripting/SInput]] Input
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− | * [[Scripting/SCameraManager]] Camera
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− | * [[Scripting/SWebService]] WebServices
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− | * [[Scripting/SNetwork]] Network
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− | * [[Scripting/SResource]][] Resources
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− | * float Time ''The current viewer time - this will usually correlate with the number of seconds the player has been in the current scene, increments each frame, typically used for animation/tweening''
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− | * DateTime ServerTime ''The current server time - usually UTC, as according to the login server.''
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− | * float DeltaTime ''The current time between this frame, and the previous frame, as used in Update, LateUpdate events, if moving a object, you can multiply it by DeltaTime to get a consistent speed''
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− | * void Log(string text) ''Logs the message to the script debug console''
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