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− | The SInventory class allows you to access a users inventory
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− | ==Members==
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− | {{ScriptFunction|void|Authorize|();|Requests access to inventory functions, must be called prior to attempting to access inventory. As soon as the player has accepted the request, the Authorized attribute will be 'true'.|5=
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− | <pre> Space.Inventory.Authorize()</pre>}}
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− | {{ScriptFunction|void|RequestRefresh|();|Forces a check for external changes to the users inventory, can only be called once every 60 seconds|5=
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− | <pre>Space.Inventory.RequestRefresh()</pre>}}
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− | {{ScriptFunction|void|AddToHotbar|(int index, int itemID);|Adds the first found instance of itemID to the players hotbar entry at slot 'index'.|5=
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− | <pre>Space.Inventory.AddToHotbar(2, 23423523)</pre>}}
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− | {{ScriptFunction|void|RemoveFromHotbar|(int index);|Remove item at slot index from Hotbar|5=
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− | <pre>Space.Inventory.RemoveFromHotbar(2)</pre>}}
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− | ==Properties==
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− | {{ScriptFunction|SInventoryItem|Items[]|{ get; }|Returns the array of the users current inventory items|5=
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− | <pre>invItems = Space.Inventory.Items</pre>}}
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− | {{ScriptFunction|bool|Authorized|{ get; }|Returns true if player has accepted access authorization request to his inventory|5=
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− | <pre>isAuthorized = Space.Inventory.Authorized</pre>}}
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− | {{Scripting Navbox}}
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Latest revision as of 07:08, 19 September 2022
This page has moved to: https://docs.sine.space/v/scripting/client-scripting/player/sinventory