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− | Light sources within the Space scene.
| + | This page has moved to: https://docs.sine.space/v/scripting/client-scripting/components/slight |
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− | =Properties=
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− | {{ScriptFunction|bool|Enabled|{ get; set;}|Enable/Disable this light.|5=-- Disable this object's Light Source --<br>Space.Host.ExecutingObject.Light.Enabled = false;}}
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− | {{ScriptFunction|float|Range|{ get; set;}|Get/Set the effective range of the light source.|5=-- Change the range of the Light --<br>Space.Host.ExecutingObject.Light.Range = 8.0;}}
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− | {{ScriptFunction|float|Intensity|{ get; set;}|Get/Set the intensity of the light source. (Multiplied with the light color)|5=-- Get the intensity of the Light --<br>Space.Log("Intensity: " .. Space.Host.ExecutingObject.Light.Intensity);}}
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− | {{ScriptFunction|SVector|Color|{ get; set;}|Get/Set the color of the light.|5=
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− | local obj = Space.Host.ExecutingObject;<br><br>
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− | Space.Log(obj.Light.Color);<br>
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− | ''-- prints "[1,1,1]" (white) to the console.''<br>
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− | local newColor = Vector.New(0.5,0.5,0); ''-- yellow color''<br>
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− | obj.Light.Color = newColor;<br>
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− | ''-- Now the color of the light is yellow.''}}
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− | {{ScriptFunction|SLightType|Type|{ get; set;}|4= Get/Set the type of light this source is. 0 = Directional, 1 = Point, 2 = Spot, 3 = Area.|5=
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− | local obj = Space.Host.ExecutingObject;<br><br>
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− | Space.Log(obj.Light.Type);<br>
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− | ''-- prints "1" (default) to the console.''<br>
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− | obj.Light.Type = 0;<br>
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− | ''-- Now the light type has changed to Directional.''}}
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− | {{Scripting Navbox}}
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