wiki.sine.space | sinespace

Difference between revisions of "Setting Game Aspect to 16:9"

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'''NOTE: space runs across a variety of aspect ratios. 16:9 is the most common, but should not be assumed. WebGL and Desktop clients can be resized and run across a variety of hardware, and mobile screen form factors commonly run from 4:3 to 16:10'''
 
'''NOTE: space runs across a variety of aspect ratios. 16:9 is the most common, but should not be assumed. WebGL and Desktop clients can be resized and run across a variety of hardware, and mobile screen form factors commonly run from 4:3 to 16:10'''
 
As space is set to 16:9, you might want to change the Game Aspect in Unity for when you are modelling regions and other items.
 
  
 
To change the aspect of the Game window, first click on the '''Game''' button.  
 
To change the aspect of the Game window, first click on the '''Game''' button.  

Latest revision as of 06:21, 7 November 2016

NOTE: space runs across a variety of aspect ratios. 16:9 is the most common, but should not be assumed. WebGL and Desktop clients can be resized and run across a variety of hardware, and mobile screen form factors commonly run from 4:3 to 16:10

To change the aspect of the Game window, first click on the Game button.

Gametab.jpg

Underneath the Game button, there is a drop-down menu which will read Free Aspect. Click on this, and change it to 16:9.

Aspect.jpg


When you click on the Play button at the top of the Game window, it will be shown in this aspect.